PyWeek - Nuclear soda 4 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 3 | Cool concept. |
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3 | 2 | 4 | I find the concept interesting but there are many unpredictable things happening and the only |
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3 | 2 | 4 |
Interesting game. Nice concept, although production is very simplistic. Would have been more fun with a slightly easier learning curve. |
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3 | 3 | 5 | I expected a simple jump-on-the-platform-mario-clone-you-now-what-I-mean. I was so |
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2 | 2 | 4 | Really cool core mechanic. It reminds me of some of the harder levels of Braid. Unfortunately I |
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3 | 2 | 4 | Frustratingly addictive! You can see what you should be able to do, but actually doing it is |
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2 | 2 | 4 | no sound, too hard to play, I could only complete 1 level, progressive increase of difficulty |
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3 | 3 | 4 | I am not good at playing such games, it seemed the platform moved unregular...anyhow it is a |
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5 | 2 | 4 | This by far the most playable game I've tried so far. Forgive me the low rating for production, |
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2 | 3 | 3 | Kind of cool idea for platformer, but not sure if this has anything to do with the theme. Also, |
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2 | 2 | 3 | The difficulty curve is too steep, and I stopped at the second level. I like the idea, though. |