PyWeek - Nuclear soda 3 - feedback

Fun Prod Inno Disq N/W Comments
2 2 3

Turn between scoring like this and marking it 'does not work'. The idea is really ambitious,
but the interface is extremely confusing, it crashes frequently, and the language used to
program the robots is quite daunting.

1 1 1 yes

How come you didn't include the "Mind" dependency with your entry? Sadly, I could not get it to
run even after installing Mind from PyPi.

1 1 1 yes

couldn't import Mind after pip installing it

1 1 1 yes

ImportError: No module named Mind

1 2 1

looks unfinished, not sure what is was about the commands in the readme...

2 2 3

The game theory sounds interesting, but could not do anything functional. Tried examples and
got movement, still was clueless. Perhaps some tutorial levels would have provided the
necessary level of expertise required to program the robots.

1 1 1 yes

Requires python3 and pygame, pygame doesn't work on linux in python3 (fails to launch even
with the binary distributible marked "experimental" on the debian package manager)

2 2 3

There seems to be an interesting concept here and the initial platform screen is quite nice.
However, the instructions were not really sufficient to help me get to actually try anything
out. I could see that I needed to program the robot but I'm not sure what I'm trying to get it to do.
The commands seem quite complex also. Overall this looks like it could be quite good but some
more instructions would really help to find out more of the game.

1 2 4

Creating a programming language for a game is no small feat, but there really needs to be an
in-game guide on what to do, especially since it opens in fullscreen. I think most people are
just going to be completely lost.

1 1 1 yes

Sorry, I have no idea what's going on with this game. I'm able to move and jump, but not do
anything resembling programming. A little instruction in the README doc would have gone a
long way.