PyWeek - @todo implement me!!! - feedback

Fun Prod Inno Disq N/W Comments
3 3 2

Pretty good TD game :)

4 4 3

Nicely done, but it seems like I got killed no matter how I spent my money. The mice were hard :)

4 3 4

The first game that had me hooked :D

1 2 2

Ouch..

3 3 3

basic tower defense, but didn't see anything different or special that would make it stand out.

3 3 3

Nice tower defense game. It was fun, but I felt it was a bit standard. The graphics could blend with each other better.

3 3 2

A reminder of the keys in the GUI would be nice :-)

3 4 2

In a 17" CRT, 1024x768 it looks and feels too big (just FYI, I know the time pressure)

1 1 1 yes

Can't get to work

1 1 1 yes

<pre>
Traceback (most recent call last):
File "run_game.py", line 2, in <module>
main.main()
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/main.py", line 54, in main
MainController().run()
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/main.py", line 35, in run
menu.run()
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/windowcontent.py", line 52, in run
while self.handle_events() and not WindowContent.quitApp and self.shouldRun:
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/menu.py", line 120, in handle_events
currentItem.action(event.key)
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/menuitems.py", line 93, in action
self.actions[actionKey]()
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/gamemenu.py", line 35, in start_campaign
g = Game(["level_01", "level_02", "level_03", "level_04", "level_05"], TowerMenu(self.screen), self.screen)
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/game.py", line 87, in __init__
self.gestureDetector = GestureDetector()
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/gesturedetector.py", line 24, in __init__
self.detaillevel = self.get_detaillevel_from_database()
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/gesturedetector.py", line 77, in get_detaillevel_from_database
return self.execute_sql(sql, True)[0][0]
File "/Local/Games/Python/PyWeek8/ToDo/spawnmower-0.1.4.2/gamelib/gesturedetector.py", line 43, in execute_sql
cursor.execute(statement)
sqlite3.OperationalError: unsupported file format
</pre>

2 3 1

Nice graphics, but definetly could use some music. Rats are very hard to kill.

2 3 3

I love the concept, but the game was unbalanced and quite hard. I couldn't complete the first level.

4 4 2

Nice tower defence-like game, quite polished. Well done..

5 4 2

Doesnt have any ninjas :)

3 2 1

Well, a Tower Defense was expected! :)

2 3 1

-

3 4 2

Well done enough. The controls work fine and the game doesn't crash. It just seems like TD games are all the same, you know?

4 4 3

Fun - played this entry for way too long :)

4 3 4

I liked it

2 4 2

I liked the menu's and fonts, but the gameplay was just odd to do, and left me feeling like there was half a game missing :S

3 3 2

run out of the box. no mouse in menu? mouse gestures didn't work most of the time.

4 4 3

very good game

2 2 1

I got the first level after reading what the different towers do, but the second level still overwhelmed me after a while. Challenging I'd say! And the multiple game modes are a nice touch! (note: in campaign mode the minimap always shows the first level)

2 2 1

Tihs one lacked a soundtrack and also had a horrible bee sound on it.

3 3 1

Well implemented.

2 4 2

3 3 3 yes

python run_game.py
Traceback (most recent call last):
File "run_game.py", line 1, in <module>
from gamelib import main
File "/home/macarse/Desktop/cripto/spawnmower-0.1.4/gamelib/main.py", line 11, in <module>
from gamemenu import GameMenu
File "/home/macarse/Desktop/cripto/spawnmower-0.1.4/gamelib/gamemenu.py", line 13, in <module>
from menuitems import MenuItem, MenuItemSelector
File "/home/macarse/Desktop/cripto/spawnmower-0.1.4/gamelib/menuitems.py", line 21, in <module>
from drawables import Drawable
File "/home/macarse/Desktop/cripto/spawnmower-0.1.4/gamelib/drawables.py", line 13, in <module>
class Drawable(pygame.sprite.DirtySprite):
AttributeError: 'module' object has no attribute 'DirtySprite'

2 3 3

well, another tower defence in this pyweek ;o) - Nicely done, some music would have been nice, though. Also, the font is very hard to read.

3 3 2

It crashed when i tried to end my game. I love the exotic sounds.

2 2 1

Pretty standard tower defense game; very annoying to play because it's 1024x768 without a fullscreen option and the tools end up behind my taskbar.

The "Help" menu did nothing, and once I started a game I couldn't get back to the menu, and I couldn't exit without hard killing the process.

The art wasn't bad, but it wasn't consistent at all.