PyWeek - self is None - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 4 | Very inspiring concept. |
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3 | 3 | 4 | Very interesting concept and very "smart" in itself as well. I thought the use of math jokes brought a pretty good grin to my face, even though I rather dislike math most of the time! The only real complaint I have is it gets a little repetitive after a while. Such as the music, though oddly calming, could have maybe used a little more variation. |
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4 | 3 | 4 | Opening the game by quoting a topological theorem has a certain class. I felt it was a shame the game didn't showcase the topological oddities sooner, since for a while it looked like it was only colour; on the other hand, you did quite a good job of teaching the player to play the game. Would have liked some indicator of when your jump has recharged, and I couldn't make head nor tail of the survival mode. |
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4 | 5 | 5 | Very nicely done. An awesome idea I've always wanted to experiment with. The music wasn't to my taste. Also I found the controls just a little too hard for me to give a 5 in fun. |
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4 | 3 | 3 |
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3 | 2 | 4 |
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4 | 3 | 5 | I really liked this game. Even though I suck at planning ahead, the gameplay is quite addictive and the flatland-y story fit it quite well. The only area I thought was a bit lacking was the production, as the menu system was very confusing at first and it took me a while to figure out the game starts out paused. |
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3 | 3 | 3 | interesting concept and i liked the story mode. however gameplay ended up feeling like a light-cycle game that turns too slow. transferring across the edges just didn't add that much to the game. also i didn't think the game was working until i figured out i had to press p at the first level, should at least put some text that says "press p to unpause and start" at the beginning. |
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4 | 4 | 4 | I loved the math-nerd-humor, but the actual game got a bit repetitive after a while :) |
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3 | 4 | 3 | Fun with the mathy stuff! Though I couldn't figure out how to jump... |
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5 | 3 | 4 | Absolutely loved this game and found it pretty addictive. Great and original... |
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5 | 5 | 5 | When it came to planning my paths, I just sort of thought like a video game player. I wonder if I |
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2 | 4 | 4 | The control's feeled quite unnatural and I was not able to cope with these - unforunately... Very good idea nevertheless :) |
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2 | 3 | 4 | please, add a line 'press p to play' at the help screen.<br> |
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4 | 3 | 4 | Awesome game! much fun! |
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4 | 4 | 5 | Very interesting concept. Fun game. |
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5 | 4 | 4 | I don't know why I found this so entertaining. Nicely done. |
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5 | 5 | 5 | Great game. Lots of fun. I liked the story line. |
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4 | 5 | 5 | Great story Great style |
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5 | 3 | 5 | I really like the idea behind this one, and the implementation did not disappoint. I think you got the balance between action and thought just right. The only improvements I could think of while playing were making the surface continuous and moving it rather than the quill. I see those are already on your todo list, though. :-) Definitely a game I'll be playing more of in the future. |
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3 | 3 | 4 | A fair idea and it works well! Had my wife struggling with it for a night :). |
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5 | 4 | 5 | Very original idea; simple controls. Restarting levels in story mode is a little frustrating |
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4 | 4 | 5 | Wow. This is a truly innovative game. Very well done! |
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4 | 3 | 5 | Wow I'm impressed. Very interesting game. I liked the conversational parts but you should only show them once. |
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3 | 3 | 4 | Really innovative little game following the adventures of a quill on 2-d surfaces with strange topologies. I may come back to it when I'm done judging to explore it a little more. |
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4 | 2 | 4 | Nice idea. Probably one of the most original games of this pyweek edition. |
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5 | 4 | 5 | Production with some care on a simple and creative game, which can make presence in the indie game scene. |