PyWeek - Not a Ninja Number Seven - feedback

Fun Prod Inno Disq N/W Comments
2 4 3

This game looked really promising, but I've ran into several bugs while rating this game. :( I use Linux. After installing all dependencies, I got an error, I was unable to decode a gif file. So I ran on Windows. Level one was bug free, then level two repeated level one but was as if in a larger screen (scrolled to a white background), then level three seemed ok but I fell and the game crashed. Being persistent, I tried level three again, but I got stuck in a place where I couldn't jump high enough to reach (just below the mushroom). Then, being persistent once again, the game crashed on level two when I tried to hold the ceiling-ring thing. It's possible all these were Windows issues, but since I also had issues on Linux there was nothing I could do. The non-skippable intro really bothered me (although later I read in the post how to skip it), and all the dependencies didn't help either. This was the hardest game to rate, and in the end I wasn't able to enjoy it properly. I'm not marking it as DNW since it did work, it was just too buggy. It really looked promising. I enjoyed the intro and the little story and the idea was great. Playing at least the first level gave me a notion of how fun this game can be and it really looked fun. Too bad all these bugs happened (sorry for the low fun rating, most likely I would have given a 4 fun rating if the game was bug free and the levels I couldn't play are good (which might, I don't know)).

4 5 4

Nice!

3 4 5

Quite innovative idea, but some bugs and oddities spoiled the fun.

3 3 3

Neat concept! A little buggy -- the sprites all have white backgrounds for me, and on one occasion the whole playing area drifted off towards one corner of the screen.

1 1 1

facundo@pomcat:~/pyw7/NaN7/NaN7-0.6$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 15, in <module>
from game import main
File "/home/facundo/pyw7/NaN7/NaN7-0.6/game/__init__.py", line 1, in <module>
import main
File "/home/facundo/pyw7/NaN7/NaN7-0.6/game/main.py", line 24, in <module>
import Box2D2 as box2d
ImportError: No module named Box2D2

4 4 5

i used the windows zip version and it started on level 2 and level 3 was transparent. this is a really great idea, just needs tuning.

1 1 1 yes

WAY too many dependencies. Life's too short...

4 3 4

Funny game and story. Played first two levels with my friend. And the other levels didn't even work.

4 5 4

Awesome production. Love the story. The game engine could've been better. I had some problems with loading the levels tho. Well, it was fun anyway :)

3 4 5

Hilarious entry -- song was fantastic. I'm sure you know you need to be able to skip the cutscenes, that level 2 isn't quite right, and that the backgrounds of the characters aren't transparent. Even so, the game is hilarious -- the premise is wonderful and sick and charming all simultaneously. I really like the idea of 2 players on 1 keyboard to play this game cooperatively -- that's just fantastic.<br><br>
All told, great job on the game!

3 4 5

Certainly original ! Too hard for one player, but the coop idea is excelent. If you think to
release a post compo version, try to implement joystick control, or the dreaded 'only three
simultaneous KBD keys' will bite you. Pleasing art and music.

1 1 1 yes

pyglet.image.codecs.ImageDecodeException: Unable to load: rope.gifpyglet.image.codecs.ImageDecodeException: Unable to load: rope.gif

(Running on ubuntu)

3 3 3 yes

zerobyte@zerobyte-desktop:/media/stash/projects/pyweek7/PyWeek-7-finals/NaN7/NaN7-0.6$ python run_game.py
/media/stash/projects/pyweek7/PyWeek-7-finals/NaN7/NaN7-0.6/data
Traceback (most recent call last):
File "run_game.py", line 15, in <module>
from game import main
File "/media/stash/projects/pyweek7/PyWeek-7-finals/NaN7/NaN7-0.6/game/__init__.py", line 1, in <module>
import main
File "/media/stash/projects/pyweek7/PyWeek-7-finals/NaN7/NaN7-0.6/game/main.py", line 54, in <module>
from item import SquareItem, RoundItem
File "/media/stash/projects/pyweek7/PyWeek-7-finals/NaN7/NaN7-0.6/game/item.py", line 26, in <module>
gItemTextures = ConvertToAnimDictionary(config.items("ItemData"))
File "/media/stash/projects/pyweek7/PyWeek-7-finals/NaN7/NaN7-0.6/game/item.py", line 22, in ConvertToAnimDictionary
dict[k.upper()] = pyglet.resource.animation(v)
File "build/bdist.linux-i686/egg/pyglet/resource.py", line 504, in animation
File "/media/stash/projects/pyweek7/PyWeek-7-finals/NaN7/NaN7-0.6/game/__init__.py", line 2366, in load_animation

pyglet.image.codecs.ImageDecodeException: Unable to load: rope.gif

1 1 1 yes

I don't have Box2D2. Consider reducing your dependencies down to something you can bundle with your application. I'm stunned that you're also depending on pyglet, pygame and pyOpenGL. What a mess. Why not just pyglet??

3 3 3

python run_game.py
Traceback (most recent call last):
File "run_game.py", line 15, in <module>
from game import main
File "/home/macarse/Desktop/juegos/NaN7-0.6/game/__init__.py", line 1, in <module>
import main
File "/home/macarse/Desktop/juegos/NaN7-0.6/game/main.py", line 24, in <module>
import Box2D2 as box2d
ImportError: No module named Box2D2

3 3 4

Very nice graphics, music and background story work. The gameplay was neat too, at times a bit weird but that's Box2D for ya. :P The glitch between lvl1 and two was just plain weird and I ended up playing some level in the lvl3 splash screen. :P