PyWeek - Just-in-Time - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
4 | 3 | 4 | I really liked that game. Well-balanced challenge and unusual. One of my favourite. |
||
4 | 3 | 4 | Great concept. Really liked the game. One to beat! Mousey sound effects? Many thanks! |
||
4 | 3 | 4 | I really like this concept, it's clever. Although the core mechanic by itself isn't particularly interesting (since you can focus on a mouse at a time and it becomes basically a move-the-mouse-to-the-end/group-several-times game), the levels are interesting enough to solve that problem to some degree. For example, the ship level forces you to think of all mouses to avoid the water. The space level makes it hard to put all mouses together, so you either have to make an effort to put everyone in the same group or you have to cross the screen considering more than one group. Speaking of groups, there's some satisfaction in putting all mouses in one group. This game would be even more interesting with levels that force the player to play in different ways. Also, something should be said at the menu about the mouse control, since it's not the usual expectation. Great job. |
||
4 | 3 | 5 | Lovely graphics but lack of sound and slight annoyance that the cursor still wobbles in menus etc dropped production slightly. |
||
3 | 4 | 5 | Once you figure out how to clump the cursors together it gets a lot less difficult. The mechanic is novel and interesting. |
||
3 | 4 | 4 | Cute idea and shiny if simple artwork. Central mechanic wasn't that fun for me -- it amounted to finding a wall to push the cursors up against but there might be some way to tweak the game play and turn this into something really fun to play. |
||
4 | 4 | 3 | It was fun. Needs for sure more levels and some salt... |
||
3 | 3 | 4 | Interesting idea. Could have used more gameplay, as it was a little short. |
||
3 | 3 | 4 | Wohoo interesting I need a 20m square mousepad, though :P |
||
5 | 3 | 5 | Lots of diversity there! I liked how every level poses a different challenge. |
||
4 | 3 | 5 | I didn't think I would like the game based on the first level, but the maze level was a pleasant surprise. I didn't anticipate the challenge that would be involved from the jitter. It turned out to be more fun than I expected. Also that's a nice pun on mousetrap, ha! |
||
4 | 3 | 5 | I would have enjoyed a few more levels, especially given how varied the existing levels were! Very nice game. |
||
3 | 3 | 3 | Seems a bit buggy -- some levels appear to have no mice, and clicking just about anywhere ends the level. |
||
4 | 3 | 4 | Really good idea and pretty good execution, although the labyrinth was a bit annoying :) Good job! |
||
4 | 4 | 5 | very good small game - some music would have been nice :) |
||
3 | 3 | 4 | Nice idea, good innovation level. |
||
4 | 3 | 4 | Interesting concept, and pretty well executed. While the behaviour of the mouse cursor was fine in-game, it was annoyingly slow and jittery in between levels. If you turn off the special handling when it isn't actually necessary, the whole experience would probably be much improved. I look forward to seeing new versions when they arrive. |
||
4 | 3 | 5 | Most innovative entry I've seen so far. Very good-looking graphics, funny storyline and fun! |
||
4 | 4 | 5 | Too easy to click restart game instead of restart level by accident. |
||
3 | 4 | 4 | Excellent game. For some strange reason, the mice were lovable and the game was fun. However, another maze level and I /will/ destroy you. |
||
3 | 2 | 4 | I raged when I accidentally clicked "restart game". Then I edited the .py file to start from where I stopped. It's more fun than I expected. |
||
3 | 4 | 4 | Very interesting and funny idea, and I think also the fact it's very short is Ok, because it's waste of time spend more than 15 minutes with this kind of game :D |