Mousetrap
Dozens of mice, trapped! Escape is possible, but only by working together.
Awards
Scores
Ratings (show detail)
Overall: 3.7
Fun: 3.6
Production: 3.3
Innovation: 4.3
Files
File | Uploader | Date |
---|---|---|
mousetrap-1.0.zip
— final
Final submission |
taejo | 2010/08/29 10:19 |
mousetrap.zip
Alpha testing |
taejo | 2010/08/25 20:20 |
screenshot-1.png
First level, 24 hours in |
taejo | 2010/08/24 18:59 |
Diary Entries
The first 24 hours
After deciding not to join team Boomslang on Sunday afternoon, I eventually decided to make my own effort on Monday night.
Twenty four hours later, I have an opening screen and two working levels. I'm surprisingly pleased with the art on one of them (I've just added a screenshot from it).
I've just got a very enthusiastic message from a real artist... let's see if we can make something work: this is not really her genre.
Twenty four hours later, I have an opening screen and two working levels. I'm surprisingly pleased with the art on one of them (I've just added a screenshot from it).
I've just got a very enthusiastic message from a real artist... let's see if we can make something work: this is not really her genre.
Three levels, rising water, and no place to go
Just uploaded a playable but unpolished mousetrap.zip
Conclusion
tl;dr: I've just submitted my final entry, and you can get it here
Everything went according to plan! I still have some unimplemented ideas, but last night I managed to add an extra level and fleshed out the story a little, so the game now comes to a meaningful end. The menu system finally allows all the usual things: restart level, restart game, quit.
I ended up doing all the art myself (thank you, Inkscape!) but I'm planning to team up with Jesse on a future game. Thanks to BlaQ_Phoenix, Paracetamol_Boy, Rain, tumbleweed, casted for testing and suggestions (but you should all play again, because I've fixed and added things).
I was away from an internet connection last night, so I've only submitted now, but that was probably a good thing.
And most importantly, I've been told it's fun to play! I hope you agree.
Everything went according to plan! I still have some unimplemented ideas, but last night I managed to add an extra level and fleshed out the story a little, so the game now comes to a meaningful end. The menu system finally allows all the usual things: restart level, restart game, quit.
I ended up doing all the art myself (thank you, Inkscape!) but I'm planning to team up with Jesse on a future game. Thanks to BlaQ_Phoenix, Paracetamol_Boy, Rain, tumbleweed, casted for testing and suggestions (but you should all play again, because I've fixed and added things).
I was away from an internet connection last night, so I've only submitted now, but that was probably a good thing.
And most importantly, I've been told it's fun to play! I hope you agree.