PyWeek - Chaotic Games - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

Works pretty well, but I think it's probably too simple of a rule set to make for all that
interesting of strategy. It seems like you should just claim as much territory as possible by
attacking 1's. I was never able to beat Difficulty 3, though, so maybe there's a better
strategy I'm missing. There's not much to the graphics, but they're done well enough that it
seems stylishly minimalist.

4 3 4

Fun game! Reminds me of Risk. I can't beat difficulty 3, I never seem to be able to get enough
units. I'm not sure what is a good strategy to win this game: it feels like it depends a lot on
luck. Or maybe I'm just bad at it. :)

1 2 2

well, looks unfinished, no sound, no loose or win indication (ok it might be obvous) Its
playable and I think the mechanics work.

3 3 3

It's good to have a few strategy games to go with all the action games. Thanks.

3 3 3

I'm a horrible general, but I liked the concept. I think replacing the numbers with soldier
sprites would make it a lot more visually appealing.

3 4 2

Game could use a bit more art and clearer feedback from the controls.

2 3 3

I think I mastered the strategy of the game (to spread out units as much as possible each round in
order to maximize reinforcements) but I couldn’t beat the game at difficulty level 4. Is it
possible to do so? Was there really a superior strategy to this (end each round with 1s on every

3 2 3

Quite a cool game with some nice visual effects. I think it would help to indicate the logic of
what is going on. For instance, it seems that if a "1" attacks any cell then it can just do that for
ever until the other cell is down to "1". I'm not sure if that intentional but it seems
counter-intuitive if the number represents the strength of your army on that cell. Even so it
is quite fun to play!

3 3 4

It felt a little incomplete but graphics were good and the controls felt well thought-out.

2 2 3

Potential to be interesting, but low production values and simplistic combat hurts the

2 2 3

Fine main menu screen and a bit innovating mechanics are only good things in this game. Despite
that game is playable and even fun for few minutes so making this game indeed is an achievement.
Game lacks win/lose condition and text on main menu screen is only partially visible.

3 3 3


1 1 1 yes

I do no know why, the error is Traceback (most recent call last): File
"H:\bonaparte-1.1\bonaparte-1.1\", line 3, in from gamelib import main File
"H:\bonaparte-1.1\bonaparte-1.1\gamelib\", line 7, in import scenes File
"H:\bonaparte-1.1\bonaparte-1.1\gamelib\", line 8, in from
cocos.scenes.transitions import * File
"C:\Python27\lib\site-packages\cocos\", line 107, in from cocos import
cocosnode File "C:\Python27\lib\site-packages\cocos\", line 51, in from
cocos.director import director File
"C:\Python27\lib\site-packages\cocos\", line 134, in import cocos.fps File
"C:\Python27\lib\site-packages\cocos\", line 57, in import pyglet.font File
"_build\bdist.win32\egg\pyglet\font\", line 79, in File
"_build\bdist.win32\egg\pyglet\gl\", line 216, in File
"_build\bdist.win32\egg\pyglet\gl\", line 4, in File
"_build\bdist.win32\egg\pyglet\canvas\", line 99, in File
"_build\bdist.win32\egg\pyglet\canvas\", line 6, in File
line 47 print(format_error(err), file=_log_win32) ^ SyntaxError: invalid syntax

3 3 2

A cell with 1 unit on it seems to be able to attack an enemy cell an unlimited number of times until
it's reduced to 1. Not sure if that's intentional, but it makes the game very easy to win on all
difficulties less than 4 (after which it becomes impossible unless you get very lucky with the
initial conditions).

4 4 3

Pretty fun game but kind of confusing at the start and I had to add "from gamelib " to the start of
all of the custom imports to get it to work