PyWeek - MindlessGS: The Return - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 2 | A simple mindless shooter. Difficult towards the end. Nice scrolling intro and ending, good graphics and sounds in-game. Kept me playing for a while. |
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3 | 2 | 2 | I like the argument, but the game is difficult to play (perhaps it needs levels?). |
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2 | 2 | 2 | yes | There's a copyright issue here I belive. |
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3 | 3 | 4 | I liked a lot the idea. balancing the difficulty and adding somethign else to the game |
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3 | 4 | 3 | Hmmm, one of those "things just keep getting worse until you die" games. Nice intro text, though. |
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2 | 2 | 3 | whoo.. scary. |
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1 | 1 | 1 | Sorry, I was unable to get it to run on my Windows machine. :/ |
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4 | 3 | 4 | Readme doesn't mention Pygext requirement. |
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1 | 1 | 1 | I won't compile pygest just to try the game (Synaptic didn't find the package), and the game just crash, does not tell me how to install it effortlessly. |
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1 | 3 | 2 | Too slow on my hardware. |
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1 | 2 | 2 | yes | it didnt use the theme |
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3 | 2 | 1 | disappearing?? |
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3 | 2 | 1 | Unfortunately this game is a clone of Alien Phobia and Crimsonland so I can't give it any innovation points. Its a decent clone so I gave it decent points for fun and production, but I would have really liked to see something different. Also, the enemies are extremely close to Crimsonland so I would have liked to see some more original enemies (possibly ninjas or robots or something?) |
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3 | 3 | 2 | Very slick and nifty. Not really my style of game, but with more polish I could see it being fairly popular. |
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4 | 4 | 5 | Exceptional gameplay. You should add more level, weapons, powers ups, etc. Maybe even a multiplayer(?) |
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4 | 3 | 2 | Based on your diary entry, I guess you didn't really get to finish, that's too bad. If you use the scroll wheel, you have rapid fire shotgun, which is bad for your hit accuracy. It's funny, I had the exact same bug in a crimsonland-in-the-dark type game that I wrote in python for an ld48 a while back. The biggest thing this game needs is a kill count displayed after you die. |
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4 | 4 | 2 | The mouse is wierd. Looking at the code, I can't see why, but it seems sluggish. Also, I can't believe that you couldn't find a good free gunshot sound. |
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3 | 3 | 3 | The idea of shotgun flashes in the darkness is cool, and the game runs smoothly. Not displaying the kill count is a bad mistake, however, and a grittier and more realistic graphical style would've fit the game better than the current flashy and bright graphics. |
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4 | 3 | 4 | Fun game. It's basically just a Crimsonland-clone with fewer guns and enemies, plus the |
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2 | 3 | 1 | yes | It was fun when I played Crimsonland or other this kind of games. This game simply doesn't bring |
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4 | 2 | 4 | Points off for using copyrighted sound effects in the game! Should DQ, really. Otherwise fun game, though it'd be nice to have a break from the onslaught every now and then. |