PyWeek - McA'Nulty Family - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 1 | 4 | Cool. Usually that much writing in a game is hard to get through, but it wasn't bad. I thought it |
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3 | 3 | 2 | |||
3 | 3 | 3 | Your team managed to create a great game. |
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4 | 3 | 3 | Well done! I may play through a few more times to see some things I missed. It has quite a lot of |
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5 | 5 | 4 | I really like it. |
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3 | 3 | 2 | I liked the spinning newspapers best. |
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3 | 3 | 2 | Not my favorite type of game. I guess it required a big effort to create so many possible |
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3 | 3 | 4 | This game clearly favours egotism :) |
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2 | 2 | 2 | I quite like the concept and text adventures in general. I think adding the timer was a bad idea |
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4 | 3 | 2 | That was a fun game. I liked the story and the part where the middle school kids were saying "Ni!" |
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3 | 4 | 3 | very nice! |
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3 | 4 | 2 | Some of the choices felt a little awkward, and I'm not at all certain how many of them were |
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2 | 3 | 2 | I was worried I had to play for 2 hours, but I got to the end in about 10 minutes. Well done, |
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3 | 1 | 2 | First, it was fun in the beginning. But than it was like "too many letters". Second, the plot is |
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2 | 2 | 2 | yes | I can't really say it was bad. The writing was grating at times, and it didn't really introduce |
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3 | 4 | 3 | nice but the game need some action, it is a bit hard to play if english is not your first language. |
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3 | 2 | 3 | Good plot, quite involving. |