PyWeek - Cult of the MadGoats - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 2 | Something like this is a pretty significant undertaking for a solo entry. It is surprising to me you got this much done. Good effort. |
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2 | 3 | 2 | too short :( |
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2 | 3 | 3 | It's a nice day for a... white wedding! Also I had to kill the process to quit :/ |
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2 | 3 | 2 | yes | So, I think you got the basics of a dungeon crawler down. I like the way the character moves and |
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2 | 2 | 2 | no way to quit the game other than ctrl-c?? no diagonal walking? at least do not block if two keys are pressed |
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1 | 2 | 3 | Don't understand how to play. I think I died but I can still walk around. I can only exit through |
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2 | 1 | 2 | Dudes, there are so many things wrong with this entry. It's a team effort entered as a solo entry. You should use svn export to not include all the .svn cruft in your release. Whatever possessed you to choose rar? "Tiles from RPG Maker" isn't acceptable evidence of something being redistributable (although whatever art that refers to seems easily replacable, so I'm not voting DQ). No attribution for the music, and it's seems to be copyrighted, so that's also a mark against you. The actual game isn't horrible. Some instructions would have been nice, and a better indication of when the player had died would have been useful. |
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3 | 3 | 3 | nice game ;) |
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2 | 3 | 3 | Difficult to work out what the controls are. |
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1 | 2 | 1 | You get stuck by these monsters.... |
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2 | 2 | 3 | You should add some information about key controls. |
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1 | 2 | 2 | Nice music... |
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2 | 3 | 2 | Basic game engine worked okay but game felt very incomplete and the link to the theme was very tenuous. |
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1 | 2 | 1 | Unfinished, uninspired and clunky. |
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2 | 3 | 3 | A readme file would have helped. I'm not sure what my goal was, and the keys weren't obvious. |
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2 | 3 | 2 | . |
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2 | 1 | 2 | yes | I'm sorry, but I have to vote DQ on this one. A lot of people on the IRC (and i'm sure in other comments) were griping about the use of .RAR. I don't think that's a big deal, although it does go against the (not required, but strongly suggested) guidelines at http://media.pyweek.org/static/help.html#what-to-submit-as-your-entry. The problem for me was the use of non-free images. That violates Rule #6: "There should be absolutely no breach of licensing." Additionally, this was clearly a team entry, but was submitted as a solo project. If you do enter next time (And I hope that you do): - Please follow the packaging guidelines, including the use of Skellington and having a README file. - Please re-read and follow all of the rules of PyWeek. - From the code, which was very Java-styled, it looks like your team is new to Python. Please, read some guides on how to make the language work for you - it's not just Java without curly braces! |
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1 | 1 | 1 | yes | yes | .rar? Seriously? You're kidding, right? Well, you're obviously kidding. Registering a team |
2 | 2 | 2 | It's way to easy to get cornered in the basement :) |
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2 | 2 | 3 | There's probably a solid and fun (if unfinished) game hiding in this entry, but it has a number |
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2 | 2 | 2 | Never really figured out the game. |
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2 | 3 | 3 | this game is a little boring, sorry :( |
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3 | 4 | 3 | theme rulez |
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2 | 2 | 4 | Cool concept. Kept getting stuck running into walls though. Why RAR? |
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2 | 2 | 2 | didnt get it |