PyWeek - SW by W for PW - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 4 | lots of potential to be fun. i guess there needs to be a way to measure your success... |
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3 | 3 | 3 | The game start too fast, you can lose the game in a few seconds. I like your graphics and your game concept, this game has potential. |
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2 | 3 | 2 | Fun graphics. Maneuverability a bit random/off?!? Liked the music. Many thanks! |
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2 | 3 | 2 | Changing the colour of the player's UFO with each game is a bad idea, as it causes you to lose precious moments figuring out which one you're controlling. Would be fairer to give the player a few seconds to get oriented before launching into the action. |
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2 | 3 | 2 | This game is a lot like your previous Pyweek game, and I think it has the same problem as before, it doesn't have a fun goal. Yes, you can run from the enemy as long as you can, but that's not much fun. I think it needs more to be fun (examples: highscore with the game getting progressively harder, catching objects, reaching a point first, etc.). The music and graphics are nice, though, and the whole feel of it is nice (wobbling spaceships in space with comets that push you). |
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2 | 3 | 3 | It looks quite nice. The bad guy doesn't always come after you if you don't move. It seems a bit pointless. It's fun for a few seconds. |
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2 | 3 | 2 | Really love the stars, planets and comets in the background graphics and animations. |
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1 | 4 | 3 | The ships seemed impossible to control, which led to frustrating instant death. |
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1 | 3 | 2 | The idea ist not bad. But the game definitely needs a lot of balancing. Wouldn't hurt to slow down and/or give more space to move. |
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2 | 4 | 2 | Good production... but gameplay is not so deep and this affects fun. |
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3 | 3 | 3 | Good fun, although nothing really surprising. |
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2 | 2 | 1 | It's a slight improvement over your previous game (http://pyweek.org/e/Ledvinka/) but I'm afraid I have to say that maral's Airport Madness is a better game although the two are very similar. Airport Madness is less bouncy so you have a firmer control over your movement which is really needed since the comets/conveyor belts take away a degree of control. |
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1 | 2 | 2 | ... o.O? |
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2 | 4 | 2 | I got bored pretty quickly, although I'll have to admit that escaping the AI *is* hard. |
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3 | 4 | 2 | cool but hard to steer |
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2 | 4 | 3 | The gameplay gets boring much too quickly for my tastes. After a handful of games, I don't really have any desire to play anymore. I like the music, though. |
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3 | 3 | 3 | I wish there was a time limit, so you win after escaping for X minutes. Or a highscore depending on how long you avoided being caught.. Playing vs. comp would be more fun if there was a way to win. Catchy tune, though. Kept the game running for a while to hear the music. ;-) |
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1 | 2 | 1 | I think the goal is a little too simple. It would have been nice to find some way to mix it up. |
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1 | 2 | 1 | Where's the game? Move around until you both lose? |
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3 | 3 | 3 | I liked the idea of the game, however I've found that it's a bit difficult to stand for more than a few seconds without being caught by the computer. |
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2 | 2 | 3 | I thought of Asteroids were asteroids have an AI. I think movement control is too crazy -- it is hard to predict Your movement. Maybe that's a point and I don't get it. |
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2 | 3 | 2 | Very catchy music. |