PyWeek - ClownLief - feedback

Fun Prod Inno Disq N/W Comments
1 1 1

You'll do better on the next one.

1 1 1

Doesn't do anything at all. I'd suggest that in future you don't submit an entry if you didn't
get anything to work.

1 1 1 yes

I hope you have more time in the next one!

1 1 1 yes

unfinished, the main loop does not work at all

1 2 2

No gameplay to judge, so no score for fun.

You should speficy a license for your game - it's good form.

Artwork promising, but very little of it.

1 1 1 yes

I only get a black window and upon closing it: libpng warning: Interlace handling should be
turned on when using png_read_image Traceback (most recent call last): File
"ClownLief.py", line 66, in if x < 0: NameError: name 'x' is not defined

1 1 1 yes

Sorry, it just opens into a black window for me and nothing happens. I'm on Ubuntu Linux. Too
bad, the story sounds funny. Your apology txt file is heartwarming. I hope you'll be back next
time!

1 1 1 yes

the idea is good! come on!

1 1 1 yes

Didn’t run, just paused indefinitely.

1 1 1 yes

After starting, I just see a black screen and can't do anything in it.

1 1 1

It technically runs since it enters the game loop (after renaming a file due to
case-sensitivity issues), but from examining the code, it doesn't do anything but display a
black screen at the moment because the rest of the code isn't in the loop at all.

1 1 1 yes

Tried using Python 2.7 and Pygame 1.9. Pygame can't find "Clownplayer1.png". Changed the
source code a little bit and was able to get it working. Keep working on it! It's a good start for a
first game. Your art assets are pretty good. :) Made this a capital letter: players =
[player(150, 300, pygame.image.load("ClownPlayer1.png"))] Put pygame.init() before
pygame.display.set_mode. Move everything below while running: forward one tab so it's in
the while loop.