PyWeek - RoboFusion - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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4 | 4 | 3 | Simple but entertaining. Nice work. |
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2 | 3 | 2 | - |
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1 | 1 | 1 | Crashed! Traceback (most recent call last): |
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4 | 3 | 4 | nice, I like the variation. Some of the jumps are just a little to trick for me, and it would be nice to have checkpoints (maybe there were and I always died too soon or beat the level :p). Also being able to take a hit or two like the robots you are fighting might be nice. |
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3 | 3 | 3 | Yeah, it's pretty difficult :) My biggest problem is jumping off the edge of a ledge, there isn't enough leeway. I think what makes this so difficult is the combination of: one hit kills + back to start of level when die. Of the hard classic games I like, for instance contra, or mega man, they don't have both of those situations at once. Mega man gives you life, and contra lets you burn through lives. At least put in some half way points and make the lives mean something! |
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3 | 4 | 4 | Great game! too hard though - i had too remove the code that makes me dead.. and where is the final level?<br> |
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4 | 3 | 4 | very hard but motivating game. i finished the blaster and jumping robot but had my difficulties with the gravity and climber level. The four robot designs are well implememnted, especially the gravity robot is great! |
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4 | 4 | 4 | Nice job on the game! I really liked the graphics and the concept, and the different robots were a lot of fun to control. The levels were well designed, though I was only able to beat the gunner robot's level. I got really far in the gravity level (he was probably my favorite), but there were too many blind guesses as to what to try next, and so there was just too much guessing and not enough clues as to where to go. I liked the jump-and-switch-gravity-in-mid-air trick though -- I got kinda' good at that. I kept dying so much I felt like i was playing a mix of Nethack and Doukutsu. :)<br><br> |
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4 | 4 | 4 | Lots of variety in such a little game! I wasn't crazy about the space level design. It's not just |
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2 | 2 | 2 | Music? |
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4 | 4 | 4 | Nice work! Lots of fun, although the controls drove me crazy. |
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3 | 3 | 4 | Could be really nice if it wasn't so painfully hard... |
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3 | 3 | 2 | Generally worked, but I'm not a fan of control schemes in which it's easy to get the wrong one of fire and jump. |
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2 | 3 | 2 | It's probably fun for an expert player, but it starts off too hard! |
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2 | 3 | 2 | hmmm |
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2 | 3 | 2 | Nice platformer (I specially like the gravity robot), but a platformer can score too much innovation. Getting killed by _every_ mistake is frustrating, and reduces the fun. |
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3 | 2 | 2 | Is too dificult! |
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4 | 3 | 3 | It´s a funny game! |
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3 | 4 | 3 | fun game |
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4 | 4 | 3 | Very nice, clean game.<br> |
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4 | 3 | 3 | Cool game! The collisions were kind of buggy, and the game was pretty hard. I still haven't beat it yet! Sounds got on my nerves too. Graphics were cool though. |
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2 | 4 | 4 | well, it's a nice idea, but the levels drive me mad - somehow I got the feeling visionary skills |
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4 | 3 | 3 | Fun game. I like the retro-look. Some retro-music would have been great. |
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4 | 4 | 4 |
I loved everything about this game except for the REPEATEDLY FALLING TO MY DEATH OVER AND OVER. But, no, seriously, this was cool. Good job. Oh, also you had the case wrong on the level files, which broke the game for Linux (case |
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3 | 3 | 4 | I was really excited to play this, and I'd love to see what happens when they fuse, however it's just too brutally hard for me. checkpointing or hearts or something would be a necessity. I think the 4 robot powers idea is neat, and it adds some nice variety to what would be a straightforward platformer. |
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3 | 4 | 3 | Argh, Linux is CASE SENSITIVE. This was a neat little game, but penalised way to harshly when |