PyWeek - Who knows? - feedback

Fun Prod Inno Disq N/W Comments
3 3 3

Liked the little creature graphics :) Nice bounces.

2 2 2

I think it would have need a menu; at least to select if you want to play 1 or 2 players.

1 2 1

Like you said, it's hardly a game. Moving random buddies around to avoid the swirling/wibbly-wobbly buddy in the middle. Maybe it would be fun if i had another player to play with but i tested it alone.

The graphics are smooth and the control mechanism could be fun if there would be more of a game. I like your collection of avatars... and you have Max :) (where is Sam?)

1 1 1

theme? did not run using run_game.py, the suggestion in the readme helped
Y:\PyWeek-10-finals\Ledvinka\ww-2nd>run_game.py Cannot load image: avatars.png
Couldn't open ..\data\images\avatars.png

3 2 2

Fun when you can get them to dance around one another. Not sure how I'm working them though.

1 1 2

That probably takes the record for the fastest Pyweek game I'm ever played. I think I played it 20 times in a minute. I'm on a Dvorak keyboard so I couldn't hardly control anything.

1 1 1

Seemed rather lacking in depth.

1 2 1

The creatures are very well done, I wish they were featured in a real game!

1 1 1 yes

exited at the beginning

4 2 4

I don't know why, but this game is mesmerizing. It needs a whole lot more polish, but it's oddly addictive.

4 4 5

This is so great! So simple, yet so much fun and so very challenging!

1 3 1 yes

it couldn't load avatars.png. it worked after removing"..." from the os.path.join
arguments in module function.

2 2 2

.

1 1 1 yes

Couldn't load avatars.png on Ubuntu with pygame 1.9.1

I tried "python run_game.py"

1 1 1

I think the game is non-finished

2 1 2

.

2 2 3

No sound, no real game, nice avatars! .

1 2 2

Not really a game yet.

1 2 2

WAY too fast... I get killed before I have a chance to see what's happening.

1 2 1

Can this game be won?

1 1 1 yes

Cannot load image: avatars.png
Couldn't open ../data/images/avatars.png

1 1 1

embrional and buggy

1 2 3

A game over screen would have been nice (instead of just closing the game), also a start screen instead of directly starting the game. Further, the game closed (game over?) after the moving enemy touched the stationary one.