PyWeek - Who knows? - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 3 | Liked the little creature graphics :) Nice bounces. |
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2 | 2 | 2 | I think it would have need a menu; at least to select if you want to play 1 or 2 players. |
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1 | 2 | 1 | Like you said, it's hardly a game. Moving random buddies around to avoid the swirling/wibbly-wobbly buddy in the middle. Maybe it would be fun if i had another player to play with but i tested it alone. The graphics are smooth and the control mechanism could be fun if there would be more of a game. I like your collection of avatars... and you have Max :) (where is Sam?) |
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1 | 1 | 1 | theme? did not run using run_game.py, the suggestion in the readme helped |
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3 | 2 | 2 | Fun when you can get them to dance around one another. Not sure how I'm working them though. |
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1 | 1 | 2 | That probably takes the record for the fastest Pyweek game I'm ever played. I think I played it 20 times in a minute. I'm on a Dvorak keyboard so I couldn't hardly control anything. |
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1 | 1 | 1 | Seemed rather lacking in depth. |
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1 | 2 | 1 | The creatures are very well done, I wish they were featured in a real game! |
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1 | 1 | 1 | yes | exited at the beginning |
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4 | 2 | 4 | I don't know why, but this game is mesmerizing. It needs a whole lot more polish, but it's oddly addictive. |
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4 | 4 | 5 | This is so great! So simple, yet so much fun and so very challenging! |
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1 | 3 | 1 | yes | it couldn't load avatars.png. it worked after removing"..." from the os.path.join |
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2 | 2 | 2 | . |
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1 | 1 | 1 | yes | Couldn't load avatars.png on Ubuntu with pygame 1.9.1 I tried "python run_game.py" |
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1 | 1 | 1 | I think the game is non-finished |
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2 | 1 | 2 | . |
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2 | 2 | 3 | No sound, no real game, nice avatars! . |
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1 | 2 | 2 | Not really a game yet. |
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1 | 2 | 2 | WAY too fast... I get killed before I have a chance to see what's happening. |
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1 | 2 | 1 | Can this game be won? |
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1 | 1 | 1 | yes | Cannot load image: avatars.png |
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1 | 1 | 1 | embrional and buggy |
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1 | 2 | 3 | A game over screen would have been nice (instead of just closing the game), also a start screen instead of directly starting the game. Further, the game closed (game over?) after the moving enemy touched the stationary one. |