Shadow Embiggener
Embiggen your shadow to a cromulent size. This game plays like a SHMUP (shoot'em up). Shadow barriers will hurt your shadow if they come in contact so blast them away! If you lose your shadow, you lose the game! Collect power ups to embiggen your shadow. You win when you embiggen to 100%
github.com/Lanecrest/Shadow-Embiggener
Awards
Scores
Ratings (show detail)
Overall: 2.7
Fun: 2.7
Production: 2.6
Innovation: 2.9
Files
File | Uploader | Date |
---|---|---|
Shadow-Embiggener-0-6-0.zip
— final
Final Submission |
Lanecrest | 2023/04/02 12:58 |
v0-6-0_1.png
Final Screenshot |
Lanecrest | 2023/04/02 12:58 |
Diary Entries
Day 1 - First pass at gameplay
After day 1 I am pretty impressed with myself that I actually got something functional happening with Arcade. The premise is to collect energy/radiation to make your shadow bigger to win. If your shadow is hit by too many "shadow rays" it will shrink and you lose, and if time runs out you also lose. The quicker you embiggen your shadow, the better your score :)
When I started this morning I had no plans or thoughts to lean into Simpsons references, but somehow shadow "embiggener" popped into my head, and now the win/lose screens are also Simpsons references.
Day 2 - More cohesive gameplay
Day 3 - Just some refinement
Day 4 - minor refinements
I still want to try to work on making hit detection better/different, but as the week hits the half way point, I probably have less time to work on it in the coming days so even if this is as much as I did, I am pretty happy with what I learned during the challenge!
Days 5, 6, and 7
Overall I had fun with the challenge. I am pleased with what came out, for being my first attempt at making a game with graphics. I learned a lot and I am looking forward to future challenges where my skills will be further developed :)