PyWeek - Maybe a Lake - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 2 | Nice classic platformer, but could have used something other than just jumping. |
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3 | 3 | 2 | Segfaulted for me at the end of level 13 but I think I get the idea. Not bad, just a bit too familiar |
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4 | 3 | 3 | Fun meditation on level design. Some screens/levels are extremely frustrating, but overall |
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4 | 3 | 2 | +1 for consistent controls and level design |
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3 | 4 | 3 | quite difficult |
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4 | 2 | 3 | Not bad. Pixel-perfect platform games are not my favourite game type, and the final boss battle felt a Graphics could have used a bit more work, though. |
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2 | 2 | 3 | I had a difficult time enjoying this game as it became reliant on one mechanic that was not |
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3 | 3 | 3 | Not a bad little platformer, but level 14 is too hard, sorry. Also, isn't that more of a bipus? |
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2 | 2 | 2 | There were some tight jumps in the game but if was going to change things I'd put some less Also what did the octopus ever do to anyone the sea isn't owned by any one man It's a gift to us all |
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2 | 3 | 3 | Your ocean is just a lake... is this philosophy? |
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5 | 4 | 3 | I enjoyed very much this game, the final LOL :-) good music as well |
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4 | 3 | 2 | Oh, noes! I got to level 12 and somehow I got out of the screen and I freaked out until I remembered |
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2 | 3 | 2 | The level design is not good, and it crashed with: Fatal Python error: (pygame parachute) |
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3 | 2 | 1 | Nice and funny |