Üterbraten Project
Awards
Files
File | Uploader | Date |
---|---|---|
main_intro.png
Non interactive sequences now works! |
LC0 | 2006/03/28 15:43 |
shot1.jpg
For now, it is a concept art, because i am doing some artwork. But it will be the final aspect of the game |
LC0 | 2006/03/26 11:34 |
Diary Entries
Very few playable parts of the game
My initial idea is to make a graphic adventure engine, so that sceneries and non interactive sequences can be made from little scripts.
I think the result is good, but, due to time, i can't create a complete graphic adventure.
Well, this is obvious :), but i've made only one scenery and one small non interactive sequence, so i don't know if it's worth the trouble to upload that sort of incompletion.
My surrender
Well, since i'm getting some odd troubles making the main character movement, and i wasn't able to make its graphics, i surrender :), that is, i won't submit the final entry of my game prototipe.
It's my fault because i didn't take all the time i had, and the stuff mentioned above was being checked today (at the very end of the competition).
However that doesn't mean i won't finish what i'm doing. The engine is totally mostly finished, in order to be able to make a complete adventure graphic. The scenery i was making for Pyweek should be ready in less than one day (only adding object respones to the user actions).
As future plans, I may try to improve it by using a 3d engine instead of Pygame, and mixing C++ with Python.
Good luck for all!