ときのながれ Logo

The Current of Time - ときのながれ (Tokinonagare)

Once you enter the current, can you ever go back?

Awards


Writer award
Presented by speedlimit35

The "So Many Monsters" award for the most monsters incoming.
Presented by ambv

Fangorn Forest's Ent of the Year!
Presented by ntoll

Give this entry an award

Scores

Ratings (show detail)

Overall: 2.9
Fun: 2.6
Production: 3.3
Innovation: 2.8

Respondents: 12

Files

File Uploader Date
TokinonagareFinal.zipfinal
Added requirements.txt
KNKWasTaken 2025/03/30 09:41
TokinonagareNew_Pzm62B0.zipfinal
Final Game Submission
KNKWasTaken 2025/03/30 05:37
TokinonagareNew.zip
Final Game Submission
KNKWasTaken 2025/03/30 05:37
Logo.png
ときのながれ Logo
KNKWasTaken 2025/03/25 16:39
CharacterRunning.png
Character Running
KNKWasTaken 2025/03/25 16:38
CharacterJumping.png
Character Jumping
KNKWasTaken 2025/03/25 16:38
CharacterAttack.png
Character Attacking
KNKWasTaken 2025/03/25 16:37
Character.png
Character
KNKWasTaken 2025/03/25 16:36
image_2025-03-24_225602462.png
Trees
KNKWasTaken 2025/03/24 17:26
image_2025-03-24_225510382.png
Spooky Background For A Dark Theme
KNKWasTaken 2025/03/24 17:25
image_2025-03-24_225435708.png
Platform for main storyline.
KNKWasTaken 2025/03/24 17:24
image_2025-03-23_210808004.png
Blurted Storyline
KNKWasTaken 2025/03/23 15:38

Diary Entries

Day 1 - A new story.

A new story and a new title.

The assets will be started from tomorrow.
The Current of Time' or 「ときのながれ」in Japanese is chosen as the name of the game.

Huge amount of actual image is blurted out to not leak spoilers for players.

Add a comment

Day 2 - Making Visual Assets

Art is an illusion.
Made several assets for the game today. Made while thinking the mechanics of the game. Individually, they won't make much sense even if you try your best, but they will be part of a cool end product.

There were certainly distractions, but did end up making a decent amount of items.
TreeImage
SimulationBackgroundForIllusion
PlatformDesign

Add a comment

Day 3 - More Assets and some Parallaxing

Sound can make unrealistic scenes feel real.
Made more assets, including sounds.
In detail, created different actions of the character, a quick game logo and some decent soundtrack by sampling a literal faucet and some vocals.

Also in free time, created some attempts of parallaxing (a method to make backgrounds looks a little realistic).

Here are the two soundtracks:-
1. Nagure's Theme
2. Nagure's Boss Fight Theme

And a recording of parallaxing:- Parallax
CharacterCharacter AttackingCharacter JumpingCharacter Running
ときのながれ Logo

Add a comment

Day 4

"Programs must be written for people to read, and only incidentally for machines to execute." - Harold Ableson

Spent most of the day implementing the gameplay mechanics.
No specific camera-deadzone logic set-up alongside parallax (yet) but the current set-up does the job.
Also made some basic dialogue boxes.
For anyone wondering, the fonts I'm using are Disket Mono and Iceberg.

Gameplay Mechanics
Dialogue Box

Add a comment

Day 5 - Resting

All work and no play makes Jack a dull boy.
Just lazed around for today, so not much progress.

Did end up converting the separate scripts to functions that can be used in any order to create the main gameplay story.

Also created some questionable logic.
Gameplay Functions

Questionable Logic

2 comments

Day 5 - More backgrounds and Simple code logics.

"Either you run the day or the day runs you." - Jim Rohn
I know I said "All work and no play makes Jack a dull boy," but the opposite is also true.

Seeing that the deadline is very close, I started putting together my not-so-close game mechanics and accidently made the functions so simple, that if it were a module, anyone could make a story game in like 5 mins.

I also hit writing 869 lines of code, but it'll probably be way lower once I complete it.

Also made several cool backgrounds for several dialogue, alongside a new boss and god (although he doesn't look like one) sprite.
Simple Programming

896-line code

New Sprite: Boss of EnemiesNew Sprite: God

New Background: Sacred River

New Background: Underwater Hall

New Background: Underwater Hall - Enemy Arrives

New Background: Underwater Hall - Showdown

New Background: Nagare's Room
New Background: Nagare's Room - Waking Up

Add a comment

Day 7 - Wrap up.

If end is well, all is well.
Well, today turned out to be more hectic than I thought.

I added a very simple menu to the game so that people actually get time to prepare before the story.

I had to create a new soundtrack too, due to the fact that the original soundtrack was just too "noisy" (which was justified, since it was a synth made form a faucet.) Listen to it here.

I created two new sprites for adding depth to the story,

Also made it so that the keys are configurable through a file `keyconfig.json`

Created a README file and some other license files.

Finally, as of writing this, I'm uploading the final zip file as the submission.

This will probably be the last diary entry from me this PyWeek. While I did go with the "it's a feature, not a bug" mentality, it's still a good outcome.

Not uploading images as you'll probably see the game soon.

Add a comment