The Current of Time - ときのながれ (Tokinonagare)
Once you enter the current, can you ever go back?
Awards
Files
File | Uploader | Date |
---|---|---|
Logo.png
ときのながれ Logo |
KNKWasTaken | 2025/03/25 16:39 |
CharacterRunning.png
Character Running |
KNKWasTaken | 2025/03/25 16:38 |
CharacterJumping.png
Character Jumping |
KNKWasTaken | 2025/03/25 16:38 |
CharacterAttack.png
Character Attacking |
KNKWasTaken | 2025/03/25 16:37 |
Character.png
Character |
KNKWasTaken | 2025/03/25 16:36 |
image_2025-03-24_225602462.png
Trees |
KNKWasTaken | 2025/03/24 17:26 |
image_2025-03-24_225510382.png
Spooky Background For A Dark Theme |
KNKWasTaken | 2025/03/24 17:25 |
image_2025-03-24_225435708.png
Platform for main storyline. |
KNKWasTaken | 2025/03/24 17:24 |
image_2025-03-23_210808004.png
Blurted Storyline |
KNKWasTaken | 2025/03/23 15:38 |
Diary Entries
Day 1 - A new story.
A new story and a new title.The assets will be started from tomorrow.
The Current of Time' or 「ときのながれ」in Japanese is chosen as the name of the game.
Huge amount of actual image is blurted out to not leak spoilers for players.

Day 2 - Making Visual Assets
Art is an illusion.Made several assets for the game today. Made while thinking the mechanics of the game. Individually, they won't make much sense even if you try your best, but they will be part of a cool end product.
There were certainly distractions, but did end up making a decent amount of items.



Day 3 - More Assets and some Parallaxing
Sound can make unrealistic scenes feel real.Made more assets, including sounds.
In detail, created different actions of the character, a quick game logo and some decent soundtrack by sampling a literal faucet and some vocals.
Also in free time, created some attempts of parallaxing (a method to make backgrounds looks a little realistic).
Here are the two soundtracks:-
1. Nagure's Theme
2. Nagure's Boss Fight Theme
And a recording of parallaxing:- Parallax