Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
2 |
3 |
3 |
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Kind of frustrating. |
3 |
2 |
3 |
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I like playing with orbital mechanics. Had to rename the music file before it would work. The delay while the text scrolls after you crash makes the game practically unplayable - and pressing escape during that time means that after it's finished the game quits. I took that out and then it's a nice little game. You can easily get yourself into situations where there is no solution though. |
1 |
1 |
1 |
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yes |
$ python main.py \n Traceback (most recent call last): \n File "main.py", line 51, in \n pygame.mixer_music.load(convert('data/Phantom From Space.ogg')) \n pygame.error: Couldn't open 'data/Phantom From Space.ogg' \n \n Manjaro Linux, Tested in python 2.7.11 and 3.5.1 Have confirmed data files are intact. Sounds open with vlc and are named correctly. |
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3 |
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it is hard to aim the right orbit....but thats the challange. What it was harder is to press the right keys.... you should clear the event queue when chaning scene, otherwise if I press space multiple times the simulation loops n times, also I could not launch for real since shift+enter did not work, probably because of the key queuing issue |
3 |
3 |
4 |
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OK game. Gameplay is a bit same'ish, but overall not bad. |
2 |
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3 |
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I just can't do it. |
3 |
3 |
4 |
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I've played a number of games that have a simple 2-d orbital mechanics simulation at their heart, but this one still managed to make it interesting. I have to admit I found the control scheme pretty bewildering. I would try to quit a simulation with space only to immediately start the simulation again. And of course pressing Esc when you're not in a simulation is very different. I finally got the hang of it on my third playthrough, but listing the current keybindings on screen would have gone a long way. The atmosphere is good, though, so that helps make up for it. The speeding up is a really nice feature. It is pretty hard, though. |
3 |
3 |
4 |
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Nice game, all seems to work well. The difficulty is well adjusted ! The only real problem is that we cannot abort a simulation nor a text scroll (it appear at each fail/success and its duration is quite long). |
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2 |
4 |
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I really like the idea, but it is really buggy. First up the game didn't work: Here is the traceback: Traceback (most recent call last): File "main.py", line 51, in pygame.mixer_music.load(convert('data/Phantom From Space.ogg')) pygame.error: Couldn't open 'data/Phantom From Space.ogg' I'm running main.py and the data directory has "Phantom from Space.ogg" (note the lower case f in from). Changing it to "Phantom From Space.ogg" makes it work. So I did get to play it. Getting a moon orbiting and simulating is great. But actually launching proved to be really difficult as I had to time my shift+enter for that split second between the end of the simulation and the start of the next. Also non-optional text scrolls are really annoying! Awesome idea, but playability suffers. |
3 |
3 |
3 |
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Kinda cool. I placed two moons and when asked to place a third I got a bit bored, wasn’t sure how many times I would be asked to do it. |
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4 |
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Interesting idea for a game. I'm not really patient enough to play this for a long period of time, but it does have some appeal. The presentation is decent enough, and I like that the player can simulate the results first before finalizing their solution. The timer should really be based on game time and not real time, though. |
4 |
4 |
4 |
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interesting! |