PyWeek - Meaningful Flailings - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

Kind of frustrating.

3 2 3

I like playing with orbital mechanics. Had to rename the music file before it would work. The
delay while the text scrolls after you crash makes the game practically unplayable - and
pressing escape during that time means that after it's finished the game quits. I took that out
and then it's a nice little game. You can easily get yourself into situations where there is no
solution though.

1 1 1 yes

$ python main.py \n Traceback (most recent call last): \n File "main.py", line 51, in \n
pygame.mixer_music.load(convert('data/Phantom From Space.ogg')) \n pygame.error:
Couldn't open 'data/Phantom From Space.ogg' \n \n Manjaro Linux, Tested in python 2.7.11 and
3.5.1 Have confirmed data files are intact. Sounds open with vlc and are named correctly.

2 3 3

it is hard to aim the right orbit....but thats the challange. What it was harder is to press the
right keys.... you should clear the event queue when chaning scene, otherwise if I press space
multiple times the simulation loops n times, also I could not launch for real since
shift+enter did not work, probably because of the key queuing issue

3 3 4

OK game. Gameplay is a bit same'ish, but overall not bad.

2 3 3

I just can't do it.

3 3 4

I've played a number of games that have a simple 2-d orbital mechanics simulation at their
heart, but this one still managed to make it interesting. I have to admit I found the control
scheme pretty bewildering. I would try to quit a simulation with space only to immediately
start the simulation again. And of course pressing Esc when you're not in a simulation is very
different. I finally got the hang of it on my third playthrough, but listing the current
keybindings on screen would have gone a long way. The atmosphere is good, though, so that helps
make up for it. The speeding up is a really nice feature. It is pretty hard, though.

3 3 4

Nice game, all seems to work well. The difficulty is well adjusted ! The only real problem is
that we cannot abort a simulation nor a text scroll (it appear at each fail/success and its
duration is quite long).

2 2 4

I really like the idea, but it is really buggy. First up the game didn't work: Here is the
traceback: Traceback (most recent call last): File "main.py", line 51, in
pygame.mixer_music.load(convert('data/Phantom From Space.ogg')) pygame.error:
Couldn't open 'data/Phantom From Space.ogg' I'm running main.py and the data directory has
"Phantom from Space.ogg" (note the lower case f in from). Changing it to "Phantom From
Space.ogg" makes it work. So I did get to play it. Getting a moon orbiting and simulating is
great. But actually launching proved to be really difficult as I had to time my shift+enter for
that split second between the end of the simulation and the start of the next. Also
non-optional text scrolls are really annoying! Awesome idea, but playability suffers.

3 3 3

Kinda cool. I placed two moons and when asked to place a third I got a bit bored, wasn’t sure how
many times I would be asked to do it.

3 3 4

Interesting idea for a game. I'm not really patient enough to play this for a long period of
time, but it does have some appeal. The presentation is decent enough, and I like that the
player can simulate the results first before finalizing their solution. The timer should
really be based on game time and not real time, though.

4 4 4

interesting!