PyWeek - HONEYIMPREGGO - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 3 | - |
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3 | 3 | 3 | Amusing, but hard because some of those numbers weren't in a numeral system I've ever seen before. |
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3 | 3 | 4 | Cute maths puzzle. While quite simple, would probably not be a bad |
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2 | 3 | 3 | Aside from your Hebrew numbering being wrong, this is a reasonable little game. |
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4 | 4 | 4 | Great game! |
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1 | 3 | 3 | Ok for Arabic and Roman numbers... but what about others? Have I to study to play this game? And please add some fun... |
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3 | 4 | 3 | The choice to include Arabic and Hebrew numbers makes it incredibly difficult - you need Wikipedia pages open in the background if you are unfamiliar with these. Binary, hex or just counting dots would have worked better. Your Hebrew numbers appear to be backwards. |
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2 | 4 | 4 | Really great production, but a bit lacking in the fun category. It Art, music, and special fx were good. |
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3 | 4 | 3 | The controls of the game were good and smooth. You could have add more fun with timing and story line. |
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4 | 3 | 3 | very pleasant game to play. Here are the points that effect the production: |
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2 | 3 | 2 | Not a bad start, but I think there needs to be more to do besides just collecting molecules in order to make the gameplay interesting. Maybe you could have the cell use enzymes to break apart the "bad" molecules and reassemble the pieces together to make "good" ones? I'm also not sure that it's worthwhile having the weird number systems in there. Aren't the hebrew numerals mapped to the wrong values? |
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2 | 3 | 2 | Nice fully working mechanics, but game lacks feeling that it is game not technical demo. |
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1 | 1 | 1 | yes | in <module> |
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1 | 1 | 1 | yes | After a lot of fight with installing pyglet I got the error below when I run the game (python run_game.py) pyglet.media.riff.WAVEFormatException: AVbin is required to decode compressed media |
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2 | 3 | 3 | Tricky! |
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3 | 4 | 4 | Looks nice, well produced. Fun trying to work out the rules :) Innovative take on the nine times theme. |
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2 | 3 | 3 | Didn't fit on my screen: http://www.superjoesoftware.com/temp/pyweek12-survive-by-nine.png If I wanted to do math, I'd be doing homework, not playing video games! Only kidding, kinda. Needs some kind of fun element to it. Adding numbers in my head is kind of fun, I guess, if there's some kind of reward for it. |
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2 | 4 | 3 | Simple game but very nicely produced. |
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2 | 2 | 2 | + educative |
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2 | 3 | 4 | Not bad, it was a little too easy. I never once ran into a molecule I didn't mean to. The only reason I died is because I don't read Hebrew numbers, so I decided to make it interesting by running into them whenever I saw them. Maybe give a tutorial teaching them to people who don't know them? |
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2 | 2 | 3 | Hi. I enjoyed the placid setting and music a lot. The controls were responsible and the frames were smooth. The graphics, while not flashy, were easy to look at. This made for a very nice experience. The only part I had trouble with was the funky number system I didn't understand. That was a frustration point. I ran out of molecules I could grab and started picking these randomly, which got me a higher score but also eventually got me dead. :) Perhaps if you'd had more time you could have done more with the concept, which would have been great. Like maybe levels of progressive difficulty. Challenge levels. Anything to boost it out of a one-dimensional design. I did spy one glaring issue with the AI which seemed to cause some of them to group at the bottom and sometimes get stuck inside the rock there. Overall I think this is a pretty solid effort. I had some fun with it. Thanks. |