Gilda-Six
The date is 1938, Seville, Ohio.
A crime scene, the Sheriff is nowhere to be found.
Gilda Six, private investigator, will dive into this mystery.
A crime scene, the Sheriff is nowhere to be found.
Gilda Six, private investigator, will dive into this mystery.
github.com/astrofra/pyweek27-gilda-six
Awards
Diary Entries
Gilda Six
(first attempt to deliver a PyWeek game...)
Ok, that's NOT the theme I was expecting.
When I woke up this morning (the vote was closed 6 hours ago), I started to look for an old Amiga game with the word "six" in his name.Nothing...
Then I sought deeper, and looked into the Amstrad CPC collection (http://www.cpc-power.com/index.php?page=database) but the only title you can find are actual compilation of ... six games.
So...
the game will be an hidden-object "adventure" game, probably with a single location.
You have 6 items to find, hidden among many things, and it tells you the story of a small town in the Ohio, in the middle of the WW II.
My plan is to get the game mechanic working as soon as possible (tonight, possibly)
Blocking the 3D model
How to build a 3D model quickly :
- screenshot Google Maps
- get the proper scale (here, 20m = 87pixels)
- create a plane in your favorite 3D package with the size of the map (in meters)
- build each house as simple cubes, for a start
Blocking in progress
Blocking in progress.
I need to check the overall scale of the game's world. So far, the games follows the original scale of Seville's actual map. I might need to make everything closer to the camera.
I need to check the overall scale of the game's world. So far, the games follows the original scale of Seville's actual map. I might need to make everything closer to the camera.
The camera's position wil be fixed, only the rotation will allow the player to look around for evidences & clues..
Camera motion, mouse-controlled
Both X & Y axis of the camera are controlled by the mouse, independently. I added a bit of inertia to make the motion more pleasant. Hope it won't disturb the gameplay (still a long way to go :))
3D picking
Added a quick 3D picking routine, not sure it will make through the final game, thought...
I will need the exact ID of the object picked by the player, maybe the Physics (using a raycast) will serve this purpose more easily.
In the meantime, screenshot...