PyWeek - Gang of 6 - feedback

Fun Prod Inno Disq N/W Comments
2 3 2

This could get to be quite a nice game, unlucky you couldn't get to finish it. I like the music and the graphics style.

2 2 2

Couldn't see how to do much of anything. The graphics were a little confusing too.

1 2 1

did not quite understang what I'm supposed to do in the game... I tried going up, and I got:
ra@tachikoma:~/Desktop/pyweek4/midnight-0.8$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 13, in ?
main.main()
File "/home/ra/Desktop/pyweek4/midnight-0.8/lib/main.py", line 53, in main
g.run(menu.Menu(g))
File "/home/ra/Desktop/pyweek4/midnight-0.8/lib/pgu/engine.py", line 104, in run
self.loop()
File "/home/ra/Desktop/pyweek4/midnight-0.8/lib/pgu/engine.py", line 123, in loop
if self.fnc('event',e): return
File "/home/ra/Desktop/pyweek4/midnight-0.8/lib/pgu/engine.py", line 79, in fnc
if v != None: r = f(v)
File "/home/ra/Desktop/pyweek4/midnight-0.8/lib/menu.py", line 106, in event
import game_engine
File "/home/ra/Desktop/pyweek4/midnight-0.8/lib/game_engine.py", line 165, in ?
main()
File "/home/ra/Desktop/pyweek4/midnight-0.8/lib/game_engine.py", line 150, in main
if next_to_enemy() == True:
File "/home/ra/Desktop/pyweek4/midnight-0.8/lib/mechanics.py", line 120, in next_to_enemy
elif LOGICAL_ARRAY[globals.CURRENTx - 1][globals.CURRENTy - 1][0] != 0:
IndexError: list index out of range

nothing is said in the "how to play the game" section of the README file

1 2 1

I was not able to understand how the game worked, and the documentation did not help. Just moved
around for a while and got bored. Also, when going up a lot (the only way is up!) it crashes with an
index out of bounds

1 2 2

Unfortunately the game is unfinished, so not very interesting to play. I don't know what I'm supposed to do. It could become an interesting exploration game of course. It's hard to say whether the theme "the only way is up" is really going to inform the future game play.

Nice music, reasonable graphics. Unfortunately no documentation, and the game crashes when I walk up on the third screen and do not choose the door but the grass.

1 3 1

I'm not going to mark this as "Did Not Work" since I presume it's actually working like it should. Anyways, it seems like there is no actual gameplay here, just a basic Ultima-style beginnings of an RPG engine. This could become really cool, but as it is, it's not, really.

2 2 3

Too bad that it's unfinished. I like these games.

1 2 1

not even done

1 2 2

Needs some work and story.

1 2 2

Music was a bit loud. also - I wasn't quite sure how to play. All I seemed to be able to do was move around.

1 1 1

Boring, and not enjoyable.

2 3 3

I bet too much effort was spent making it pretty. It is quite pretty though.

2 2 2

consistent style, not so much fun though

1 2 2

Seems like a cool start to something, doesn't actually do anything yet though.

1 3 2 yes

Wheres the theme? and if you moved off the screen and werent on a road, the game would crash :/

2 3 1

A nice start, but not yet a game.

1 2 1

Nice menu, OK tech demo. Couldn't find any gameplay.

2 3 3

Playable, but there's nothing really to do? Seems like the only thing I can really interact with are walls.

Also, see Printstar's previous Pyweek entry's ratings to see the dangers of using stark black and white checkerboard patterns in your game: http://www.pyweek.org/e/PrintStarTwo/

2 3 3 yes

Leaving the screen crashes:
Traceback (most recent call last):
File "run_game.py", line 13, in ?
main.main()
File "/home/xorbit/Temp/pyweek-4-finals/Gang_of_6/midnight-0.8/lib/main.py", line 53, in main
g.run(menu.Menu(g))
File "/home/xorbit/Temp/pyweek-4-finals/Gang_of_6/midnight-0.8/lib/pgu/engine.py", line 104, in run
self.loop()
File "/home/xorbit/Temp/pyweek-4-finals/Gang_of_6/midnight-0.8/lib/pgu/engine.py", line 123, in loop
if self.fnc('event',e): return
File "/home/xorbit/Temp/pyweek-4-finals/Gang_of_6/midnight-0.8/lib/pgu/engine.py", line 79, in fnc
if v != None: r = f(v)
File "/home/xorbit/Temp/pyweek-4-finals/Gang_of_6/midnight-0.8/lib/menu.py", line 106, in event
import game_engine
File "/home/xorbit/Temp/pyweek-4-finals/Gang_of_6/midnight-0.8/lib/game_engine.py", line 165, in ?
main()
File "/home/xorbit/Temp/pyweek-4-finals/Gang_of_6/midnight-0.8/lib/game_engine.py", line 150, in main
if next_to_enemy() == True:
File "/home/xorbit/Temp/pyweek-4-finals/Gang_of_6/midnight-0.8/lib/mechanics.py", line 102, in next_to_enemy
elif LOGICAL_ARRAY[globals.CURRENTx + 1][globals.CURRENTy + 1][0] != 0:
IndexError: list index out of range

3 3 3 yes

I had to many errors to play or rate this game. Most of the errors related to non-existent files that were loaded.

1 3 2

It's got potential to turn into a cool RPG

1 4 3

Hey guys! First off, I want to say great job for getting so many good things accomplished, despite the obstacles. It's tough to get up and running with a fresh team, and you did a good job with what you had. I was really impressed with the music and graphics, as well as what appeared to be a very flexible mapping engine. I'm sorry you didn't have time to put more gameplay in, because it looks like it would be a fun game. Still, should you continue development, I am interested in seeing where it would go!

1 2 1 yes

Game is unfinished and relavance to the theme is not clear.

2 3 2

leaving the how to play section of the readme blank was probbly a mistake since there was no indication of how to play in game. I liked the music. I crashed several times just walking around saying index was full. I liked the music.

1 3 1

Not finished, nice music and pretty good art, keep working on it!

1 1 1

The intro screen was very promising. But the game is not very playable..

1 1 1

the game is just not done.

2 2 1

Some nifty music, but it's very unfinished at this point.

1 3 2

Very incomplete. But hey, nice music and a menu with credits!

1 3 2

Are you supposed to be able to do anything?

1 2 3

Good idea, nice music, better luck next time. :)

1 3 2

It's hard to give this a fair rating, as it's obviously very incomplete.

The title screen and music are beautiful, but let down somewhat by the game itself.

Controls aren't very responsive -- it seems you have to hold a key down for at least half a second to guarantee that it gets noticed.

Is there anything to do besides moving around? There are no instructions at all in the readme.

1 3 1

nice music and menu. not much of a game.

1 3 2

the graphics seemed good. Wasn't a fun game. No enemy attacking etc. How to play was not mentioned either.

1 3 1

Looks alright but doesn't really do anything.

1 3 3

The music and menu are beautiful but the level graphics really need some love. It seems that you can only walk around and the game crashes when you walk too far. With a story, combat and less crashing/freezing it may become a very nice game (graphics are not that important) - but the submitted version is more of a tech demo. With nice music.

1 3 2

The game crashed very often, making it hard to play. I was not able to get very far (only three screens) and unfortunately there was not much game-play implemented. The graphics are looking promising, and I really would like to see a later version of this game with fixed bugs and more gameplay (including, but not limited to, combat system) ;)

2 4 2

Full of potential :)

1 2 2

Well, it was an attempt. Sorry you guys couldn't finish it.

1 3 2

Quite obviously not finished. Not much of a game so far.
Also crashed for me with this message
File "/home/buffi/download/pyweek-4-finals/Gang_of_6/midnight-0.8/lib/mechanics.py", line 120, in next_to_enemy
elif LOGICAL_ARRAY[globals.CURRENTx - 1][globals.CURRENTy - 1][0] != 0:
IndexError: list index out of range

when going too far in some direction

1 3 2

I'm always a fan of roguelikes. I hope you keep working :)

2 4 2

It crashes quite a bit (no boundry checking) and there is no real purpose (that I saw at least) but DAMN the art is cool!

2 4 2

Nice soundtrack.