PyWeek - Gameowfication-20 - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

File "NotYourData/gameowfication/gltools.py", line 145, in compileShader raise
RuntimeError(glGetShaderInfoLog(shader)) RuntimeError: ERROR: 0:1: '' : version '130'
is not supported

1 1 1 yes

Next time, please write with which version of opengl you have tested it!! I'm using pyopengl
3.1.0, py 2.7.6 on win7. C:\pyweek20\NotYourData-20\NotYourData>py -2 run_game.py ARB
version Window: Actual color bits r8 g8 b8 a8 Window: Actual depth bits: 16 Window: Actual
stencil bits: 0 Window: Actual multisampling samples: 0 Running... [[ 1. 0. 0. 0.] [ 0. 1. 0. 0.]
[ 0. 0. 1. 0.] [ 0. 0. 0. 1.]] [[ 1.29903805 0. 0. 0. ] [ 0. 1.73205078 0. 0. ] [ 0. 0. -1.002002
-1.001001 ] [ 0. 0. -1. 0. ]] Not such uniform in shader: light_m Not such uniform in shader:
normal_m Not such attribute in shader: normal Not such attribute in shader: color Markers:
{'target_point': [255, 255, 0], 'enemy_source': [255, 0, 0], 'drop_point': [255, 128, 0],
'enemy_base': [255, 0, 255], 'player': [0, 128, 255], 'base': [0, 255, 0]} Not such uniform in
shader: light_m Not such attribute in shader: color Not such attribute in shader: tc Loading
map... Fixing gaps... target_point : 129,84 Unknown marker with color: [ 0 128 255] Unknown
marker with color: [ 0 128 255] Unknown marker with color: [ 0 128 255] Unknown marker with
color: [ 0 128 255] player : 267,97 target_point : 248,103 Unknown marker with color: [ 0 255 0]
Unknown marker with color: [ 0 255 0] Unknown marker with color: [ 0 255 0] Unknown marker with
color: [ 0 255 0] Unknown marker with color: [ 0 255 0] base : 260,104 target_point : 253,111
target_point : 271,128 target_point : 101,138 target_point : 186,154 target_point :
168,155 target_point : 147,182 target_point : 271,212 Unknown marker with color: [255 0 0]
enemy_source : 92,222 target_point : 83,247 target_point : 206,255 Unknown marker with
color: [255 0 0] enemy_source : 179,273 Computing normals... Creating VBO... 360 360 total
patches: 4 total indices: 260626 Loaded New player Not such uniform in shader: normal_m Not
such attribute in shader: color Not such uniform in shader: mat_specular_color Not such
uniform in shader: mat_specular_exp Not such uniform in shader: light_m Not such uniform in
shader: normal_m Not such attribute in shader: position Not such attribute in shader: normal
Not such attribute in shader: color Not such attribute in shader: tc Not such uniform in
shader: light_m Not such uniform in shader: normal_m Not such attribute in shader: normal Not
such attribute in shader: color Not such uniform in shader: mat_diffuse_color Not such
uniform in shader: mat_specular_color Not such uniform in shader: mat_ambient_color Not
such uniform in shader: mat_specular_exp Traceback (most recent call last): File
"run_game.py", line 3, in gameowfication.__main__.main() File
"C:\pyweek20\NotYourData-20\NotYourData\gameowfication\__main__.py", line 87, in
main scene.advance(screen, t, inp) File
"C:\pyweek20\NotYourData-20\NotYourData\gameowfication\mainscene.py", line 381, in
advance self._map.draw(self) File
"C:\pyweek20\NotYourData-20\NotYourData\gameowfication\profiler.py", line 73, in fn
result = func(*args, **kwargs) File
"C:\pyweek20\NotYourData-20\NotYourData\gameowfication\map.py", line 417, in draw
scene.uploadMatrices(self._shader) File
"C:\pyweek20\NotYourData-20\NotYourData\gameowfication\scene.py", line 74, in
uploadMatrices glUniformMatrix3fv(shader.uni_normal_m,1,GL_TRUE,
self._normal_m.ravel()) File
"C:\Data\Programs\Python276\lib\site-packages\OpenGL\latebind.py", line 45, in
__call__ return self._finalCall( *args, **named ) File
"C:\Data\Programs\Python276\lib\site-packages\OpenGL\wrapper.py", line 686, in
wrapperCall raise err OpenGL.error.GLError: GLError( err = 1282, description = 'invalid
operation', baseOperation = glUniformMatrix3fv, pyArgs = ( 1261, 1, GL_TRUE, array([ 1.,
0., 0., 0., 1., 0., 0., 0., 1.], dtype=float32), ), cArgs = ( 1261, 1, GL_TRUE, array([ 1., 0.,
0., 0., 1., 0., 0., 0., 1.], dtype=float32), ), cArguments = ( 1261, 1, GL_TRUE, array([ 1., 0.,
0., 0., 1., 0., 0., 0., 1.], dtype=float32), ) ) C:\pyweek20\NotYourData-20\NotYourData>

2 4 3

I think speeding up the ball would make it a lot more fun.

2 2 3

Unable to play much due to low performance on my system.

4 3 3

Yay for 3D! I liked the particle effects, but the game is a bit simple. Some sounds and music
would be nice.

1 1 1 yes

Couldn't get this to run on osx. Some basic googling seem to talk about there being some
compatibility issues with GLSL? might be just my machine. File
“…/NotYourData/gameowfication/resources.py", line 115, in loadShader shdr =
glt.compileShader(openResource(filename,"rt").read(), "VERTEX") File
"…/NotYourData/gameowfication/gltools.py", line 145, in compileShader raise
RuntimeError(glGetShaderInfoLog(shader)) RuntimeError: ERROR: 0:1: '' : version '130'
is not supported

2 3 3

wth jump physics?

1 1 1 yes

I couldn't get past an OpenGL error on OSX

3 4 2

Nice 3d graphics. The physics felt very wonky (seemed like jumping cancelled all your
momentum in a strange way), and the controls sluggish, though, and there wasn't that much to do
in the game. (Only one level? at least it seemed to get stuck after completing the first one.)

3 4 3

A playable 3D game can be really hard to create during a single week, so I have to commend you for
that. I just wish that there were sounds and music as well as more to the gameplay itself.
Rolling for a long time is a bit boring.

1 5 3

The graphics in this were really well done. I wish some more time was spent on the gameplay
though. It might have just been my computer, but the ball moved around painfully slow (took
more than an entire minute of rolling to get to the first data in view). I really liked the shader
work and the model that looks like a 0 or a 1 depending on how its rotated :)