Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
3 |
4 |
3 |
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What stands out for me most are the intro and cutscenes because that's pretty rare in Pyweek. Fun choice of music too and graphics are good. The idea itself isn't exactly new, but I really like how you framed it around the story. Unfortunately I'm not a big fan of block-pushing type games, but you did a very nice job executing it! |
5 |
4 |
3 |
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Great entry! The art and music is just licensed, but fit together well. The lack of animation is the only shortcoming. The basic game design is entirely unoriginal (Sokoban is 33 years old), but you made the most of it. The context of running a business is nice. The timers are well chosen. The characters are charming. The mechanics of loading and unloading are a small, but appreciated addition. And best of all, the puzzles are really well designed! The main menu looks great. |
4 |
4 |
3 |
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Plot, intro, tutorial, npc and all that jazz in a simple game.I like it. |
4 |
4 |
3 |
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Really good game ! Nice to have a background story with these dialog scenes. And great use of open source resources! |
3 |
4 |
3 |
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Nice game, but the levels become quite repetitive |
3 |
4 |
3 |
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Sokoban is hard enough for me, even when it isn't timed! I had to remove "import pygame._view" to get the source to run on Linux. No big deal though. |
3 |
4 |
4 |
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Good job. |
5 |
4 |
4 |
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I never played Sokoban. But I recognize the puzzle elements. Push the things, don't get walled or cornered, strategy like object priority, leave openings and don't prematurely commit. You used them effectively to make a challenging and solid little game. Challenging but not impossible.
Clever NPC speech. It made me laugh out loud a few times. It also made the NPCs seem like individuals. "Gotta mush." :D I gather from some of the things that you were a furniture mover at one time? "The dresser is full of clothes." Haha good one. :)
I didn't have to use auto-save and continue, but that was a generous inclusion. I was a tad disappointed I could not "continue" and go try the drop-off I failed: Grandpa's. I know, I know, I can replay. I did not let that affect the score, though. :)
I really liked this game. What great fun, the puzzle, and especially the writing. Thanks for this peculiar delight. And congratulations. |
3 |
4 |
2 |
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Pretty well done, well written Sokoban clone. The puzzles are about the right difficulty. It seemed to get a little tedious at the end, but I still had fun. |
4 |
4 |
3 |
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Simple Gameplay idea, but very good implemented. The graphics were nice and matched nicely. The puzzels were not very hard, but the time limit made it challenging nonetheless. The story elements were funny and well executed. Overall I was very impressed. |
4 |
5 |
4 |
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Graphics really excellent. Story is great. Really nice consistent theme to all sound, visuals and gameplay. Very nice interpretation of the theme. Solid Sokobhan implementation and nice mapping of this mechanic to your story. |
4 |
4 |
2 |
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A sokoban is always fun. But adding a timer to it put some pressure that makes it more interesting. The atmosphere is well done too. |
4 |
4 |
5 |
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It was the best game I have seen so far. |
2 |
3 |
1 |
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This game is basically just Sokoban with a timer. The timer doesn't add anything to the game (on the contrary, it just makes playing the game more stressful and less like a puzzle game), and I didn't find the story about a company about to go under to be particularly interesting. I also quickly got bored of the customers' comments. |