Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
4 |
4 |
3 |
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Nicely polished: graphics, the presentation of story and game-play mechanics, and controls were all very nice (though the controls felt a bit slow at times). Puzzles were a bit on the easy side: I felt that I solved most of them by just moving blocks around randomly and reacting to how the robots moved rather than plan ahead. |
5 |
5 |
4 |
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Great work! The dialogs added humor to the game and made it interesting. The levels were put together very well, and the art work meshed very well together. A+! |
4 |
5 |
4 |
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Nice!!!1!!!!!!!1!!!1!111!11 |
3 |
3 |
4 |
|
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no sound on win7 |
4 |
5 |
3 |
|
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Really nice, well done, interesting game. After dying, having to restart the whole level from the beginning was a little painful... |
5 |
5 |
5 |
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Excellent stuff... the game looks gorgeous, the gameplay is really interesting and lots of fun. |
3 |
4 |
3 |
|
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Decent puzzle game. Interface is quite good. |
4 |
5 |
3 |
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Great work! |
4 |
4 |
3 |
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Awesome! First really well made game I have come across this PyWeek. (To be honest I haven't looked at too many games yet.) Everything is generated from code, right? The 3D presentation is excellent. The controls are flexible and intuitive. The puzzles are hard, but not too hard. Yet I found them a bit tedious in the end and on the last map just ditched the robots into the water :). Maybe I'll come back to it after I've scored everything and try to solve it properly. Oh, bug report: Once you've completed the game, both "new game" and "continue" just show you the results and you cannot play anymore. I can of course delete the save file as a workaround. |
2 |
4 |
2 |
|
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Blocky 3D model makes me feel nostalgic. |
4 |
4 |
3 |
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This game looks great and plays smoothly. Sound is missing but I didn't notice this too much as this is a more thoughtful puzzler. Menus are nice and no installation fuss. All in all an impressive entry. Well done! |
5 |
5 |
5 |
|
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3d and fun game? Man, that is super-cool |
3 |
3 |
4 |
|
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Nice game. I think the main character moved too slow and the difficulty needs some fine tuning though. Also I skipped some of the info text and got confused :( |
3 |
5 |
4 |
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Very nice game, but too slow |
2 |
4 |
4 |
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The first thing I'm going to say is that I am absolutely bewildered as to how you've made this in a week. Now, I don't know a lot about python... but I'm going to take a stab in the dark and assume that to create a game with levels, prompts, cameras and characters, teleports and obstacles is an incredibly tricky task. If I hadn't already given you an award, you'd get '10/10 for Effort'. I rated below average for fun. Here's why: It was a set path. I didn't get to a multiple choice, except when you have to destroy an army of robots, in which case there are different ways to make the same choice... to live. I also didn't didn't empathise with your main character. I didn't feel inclined to help him escape. Quite frankly the first thing I did was dive into the water to see if you had created a sweet robot being electrocuted animation with Portal-like voice over screeching 'you have betrayed me, now i shall return from this pool and infect your computer with a virus'. But no luck there. A third and final reason I didn't find your game fun was that it dragged on. I got bored after about 5-10 minutes because it's slow. Grid movements always feels 'clunky' if it takes an obvious period of time to get from one space to another. Furthermore, I find it so frustrating than you've implemented elements that don't benefit the game in any shape or form... those yellow teleports that don't teleport you. I am aware they are there for the future, but I think for your final version you should have taken them out because you didn't find a use. Innovation, above average. I think considering the restrictions of PyWeek this is an outstandingly ambitious project to have undertaken and I imagine you've spent a long time on this. Production, again... outstanding. Impressive graphics with some clever elements and even had AI. Overall a well done. Sorry to focus on the negative but I felt that's the best way for you to improve and I assume you're going to be receiving a fair amount of praise over the next week or so. |