PyWeek - Forked Tail - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 4 | 3 | Great job! Finally a perfectly fine game from you! Everything works quite well. It is a rather |
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2 | 3 | 3 | |||
3 | 5 | 5 | A really creative concept, making a game about crossing the Acheron. Ties in very well with the |
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4 | 4 | 4 | Wow. This is one of the best games in the competition. An interesting game. Very much. |
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3 | 3 | 3 | Nice idea! |
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4 | 4 | 4 | The reason this game wasn't 5,5,5 was because of the annoying feel of the controls |
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3 | 3 | 4 | Nice, and unusual gameplay. I liked that you had more than one thing to concentrate on |
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3 | 3 | 3 | Fun idea, nice sprites. Not sure how well fits the theme, and controls can be a little better. |
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4 | 4 | 4 | Great little game. I wished there were more sound effects so I could give you a higher |
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2 | 3 | 3 | just doesn't appeal to me |
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3 | 3 | 4 | Very C= 64 |
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3 | 4 | 4 | Funny idea! I almost become cross-eyed trying to drive the ship and get out the souls with no |
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2 | 5 | 4 | I really wanted to like this game. The art and music is awesome and the concept is unique, but |
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3 | 3 | 4 | A nice one :) |
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4 | 3 | 3 | I like the way it encourages you to consider both sides of the screen at once. |
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3 | 4 | 4 | The music doesn't fit very well and I don't know how to complete Level 4, but nice game! |
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2 | 4 | 3 | It wasn't much fun switching between keyboard and mouse to steer/beat down skeletons. Some |
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3 | 3 | 3 | Bad collision detection on the boat was annoying. I liked the dual-mode play though. |
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3 | 4 | 4 | yes | Clever concept, although it didn't lend itself to great puzzles. Great work on your overall |
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2 | 4 | 3 | Love music; Love art; But game is somehow a little bit boring |