Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
1 |
1 |
2 |
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Needs a little more drama. |
1 |
1 |
1 |
|
yes |
ImportError: No module named herbert.modes.text |
1 |
1 |
1 |
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I made it back to my home! |
1 |
2 |
2 |
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a "choose your own adventure" could have been fine but with more content. Some choices were a bit forced (you can choose to eat the banana peel but it actually doesn't let you) so it enhances the sense of being railroaded; also the more obvious choice at each point is the correct one, so I won straight the first time I tried. The concept and code is probably ok but could use more writing. I'm not sure how it fits the aftermath theme |
3 |
2 |
2 |
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The concept of a text adventure game for pyweek is amusing, and the game is briefly entertaining.
The link to the theme is weak, and the game isn't really a full game, which hurts the scores. |
1 |
1 |
1 |
|
yes |
Couldn't get this to work either: ✔ ~/Downloads/pyweek/Herbert/herbert [master L|✚ 1…1] 13:00 $ python __main__.py Traceback (most recent call last): File "__main__.py", line 2, in from herbert.modes.text import main ImportError: No module named herbert.modes.text |
2 |
2 |
1 |
yes |
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Major note: __main__.py tries to import herbert.modes.text, but it's already inside the herbert package. You want to just import modes.text. Once I fixed that the game ran fine. There's not much of game though. I don't mind the core two-choice adventure-game format but you need to back it up with some writing. Most importantly, how the hell does this tie in to the "aftermath" theme? |
1 |
1 |
1 |
|
yes |
When running run_game.py I get: No module named herbert.modes.text |
3 |
2 |
2 |
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I had trouble running it, I had to add a if __main__ ==.... in text.py and run it from .../herbert with py -2 modes/text.py !! you know on win if you have py 2.x and py 3.x installed you can run them by py -2 xx.py or py -3 xx.py so you little hack with os.system("python __main__.py") does not work on every platform! |
1 |
1 |
1 |
|
yes |
My terminal output: Python 2.7, Manjaro Linux. [william@ManjaroPC Herbert]$ python2 run_game.py Traceback (most recent call last): File "__main__.py", line 2, in from herbert.modes.text import main ImportError: No module named 'herbert' [william@ManjaroPC Herbert]$ cd herbert [william@ManjaroPC herbert]$ cd modes [william@ManjaroPC modes]$ ls curses_large.py curses_small.py __init__.pyc text.pyc curses_large.pyc __init__.py text.py [william@ManjaroPC modes]$ echo "There is no main.py" There is no main.py [william@ManjaroPC modes]$ |
2 |
2 |
3 |
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It was too short and I expected to see a ASCII art monkey. |
1 |
1 |
1 |
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yes |
running the game gives me an import error: Traceback (most recent call last): File "__main__.py", line 2, in from herbert.modes.text import main ImportError: No module named herbert.modes.text |
1 |
1 |
1 |
|
yes |
I can't play it, and i don't know the author's idea! |
2 |
1 |
1 |
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The run_game.py doesn't work, so I had to run __main__.py directly, and that still didn't work, so I changed an import statement and then it finally worked after I changed to the right directory. Please make sure to check if what you're distributing actually works next time. Anyway, this is just a really basic text adventure, but it was slightly amusing. I have no idea how it fits the theme, though. |