PyWeek - Nine is not enough - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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1 | 2 | 2 | Endless baddies :/ |
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2 | 3 | 2 | Not much depth to the game play. |
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1 | 2 | 2 | I saw the award for sneakiest variable, looked at the code, and LOLed. The movement was sluggish as all heck so I didn't really enjoy the game. |
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2 | 1 | 2 | this is a mosaic of another game |
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1 | 1 | 1 | Nothing to say |
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1 | 1 | 1 | falling down to infinity, get running too fast |
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2 | 1 | 1 | Needs work. |
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1 | 2 | 2 | It's really hard to get moving, which makes the whole thing pretty pointless. I'm not sure if I won or lost when I finally made it to the "boss", but it started me at the beginning again. |
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2 | 2 | 2 |
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3 | 3 | 3 | yes | senthil@kevin:~/Downloads/PyWeek-12-finals/Firery_Dragon/Pyweek 12$ python Pyweek\ 12\ game.py |
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2 | 2 | 1 | The controls are really weird and falling off a platform most of the time desn't even result in death. Some of the grpahics are decent, but its not consistent at all. |
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2 | 2 | 2 | Physics seems buggy. Extremely slow acceleration but instant stopping, gets stuck in mid air when jumping, doesn't get carried along with moving platforms. |
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2 | 2 | 2 | a few glitches such as the continual speed up when you press left of right. good work on entering pyweek. |
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3 | 2 | 2 | Not bad for a solo entry in a first PyWeek. Keep coming back! |
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2 | 2 | 1 | yes | When starting the game, I get Cannot load image: Images/pause.bmp I patched the game to pass this problem (there is a case problem, "pause.bmp" should be "Pause.bmp"), but it still had many bugs (among them, I ran past the Boss cat and fell into the void, without losing, and I also had to "run" for a long time before the guy moved). The sprites were nicely done, and the collision detection worked fine. |
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1 | 1 | 1 | yes | The height was too much for my screen: http://www.superjoesoftware.com/temp/pyweek12-firery-dragon.png As a dvorak user, I had to edit your source code to make WASD and L actually be where WASD and L are on the keyboard. When I clicked to start the game: After renaming all your images to lowercase it crashed because SOMETIMES you use uppercase in the source code, so I gave up. Check this guide before distributing next time: http://pygame.org/wiki/distributing?parent=index |
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1 | 1 | 1 | There doesn't seem to be much of a game here, and what is here doesn't work all that well. A/D changed the pose but didn't move me at all. There's no Readme, no sound, the images are clearly not free to use, no challenge. The splash screen says there's a boss, but after punching goombas for 3 minutes with nothing interesting happening I gave up. |
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2 | 2 | 2 | yes | First problem i ran into was that i couldn't actually view the whole screen because it was too high. I also go these trace backs on start-up C:\Users\Hugh\Downloads\PyWeek-12-finals\Firery_Dragon\Nine is not enough\Pyweek But the real killer was that i cant actually move sideways, all i can do is jump and punch goombas |
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1 | 1 | 1 | yes | yes | 1. No readme |
1 | 1 | 1 | yes | LINUX FILESYSTEMS ARE CASE SENSITIVE CaSE SeNsItIVe. you are an insensitive coder :( |
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1 | 1 | 1 | yes | Did not fit my screen, and I was unable to make it fit by simply modifying the display size in the source. |
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1 | 1 | 1 |
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