PyWeek - Team Fiery Biscuits - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

the objects in the level looked nice. however there's only one level and there's not much gameplay. you have to "fire" the ball off the top of its starting box correctly to win. if you don't, you can't win. if you do, you just hold down the right arrow until you clear the ruler, then the ball will roll to victory.

2 3 2

Could not get very far, physics didn't work for me

1 1 1 yes

Woahh, screen was all garbage when the game actually started, menu was fine. :o

2 2 2

I couldn't do it.. :) what are the other levels like?

1 1 1 yes

The instructions work, but when I tried to play, I got this:

$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 4, in <module>
main.main()
File "/tmp/twinerama-1.0/gamelib/main.py", line 120, in main
pyglet.app.run()
File "/usr/lib/python2.5/site-packages/pyglet/app/__init__.py", line 264, in run
EventLoop().run()
File "/usr/lib/python2.5/site-packages/pyglet/app/xlib.py", line 83, in run
window.dispatch_platform_event(e)
File "/usr/lib/python2.5/site-packages/pyglet/window/xlib/__init__.py", line 1167, in dispatch_platform_event
event_handler(e)
File "/usr/lib/python2.5/site-packages/pyglet/window/xlib/__init__.py", line 1321, in _event_key
self.dispatch_event('on_key_press', symbol, modifiers)
File "/usr/lib/python2.5/site-packages/pyglet/window/__init__.py", line 1217, in dispatch_event
EventDispatcher.dispatch_event(self, *args)
File "/usr/lib/python2.5/site-packages/pyglet/event.py", line 340, in dispatch_event
if handler(*args):
File "/tmp/twinerama-1.0/gamelib/main.py", line 25, in on_key_press
command()
File "/tmp/twinerama-1.0/gamelib/main.py", line 89, in run_game
import game
File "/tmp/twinerama-1.0/gamelib/game.py", line 36, in <module>
data.filepath('background.png')))
File "/usr/lib/python2.5/site-packages/pyglet/sprite.py", line 225, in __init__
self._texture = img.get_texture()
File "/usr/lib/python2.5/site-packages/pyglet/image/__init__.py", line 780, in get_texture
self._current_texture = self.create_texture(Texture, rectangle)
File "/usr/lib/python2.5/site-packages/pyglet/image/__init__.py", line 768, in create_texture
texture = cls.create(self.width, self.height, internalformat, rectangle)
File "/usr/lib/python2.5/site-packages/pyglet/image/__init__.py", line 1451, in create
blank)
File "/usr/lib/python2.5/site-packages/pyglet/gl/lib.py", line 105, in errcheck
raise GLException(msg)
pyglet.gl.lib.GLException: invalid value

2 3 3

This game isn't bad but it would have been better if it weren't so short. It probably would have
benefited from more levels and there's not much challenge in this game. The graphics are good,
though maybe if less time was spent doing graphics and more time spent doing levels and maybe
other challenges, I would have liked it more. The connection to the theme is very vague - I don't
see the "length" part, and it's more of a ball of strings rather than a piece of string.

2 3 2

<p>It is very very hard and there is no much control... I think this should have been tuned a lot

2 4 3

Pretty game, frustrating controls

2 3 3

Literally, about as fun as a piece of string.

2 2 2

It could be better

1 1 1 yes

Traceback (most recent call last):
File "run_game.py", line 4, in <module>
main.main()
File "/home/brian/temp/pyweek/FieryBiscuits/twinerama-1.0/gamelib/main.py", line 120, in main
pyglet.app.run()
File "/usr/lib/python2.5/site-packages/pyglet/app/__init__.py", line 264, in run
EventLoop().run()
File "/usr/lib/python2.5/site-packages/pyglet/app/xlib.py", line 83, in run
window.dispatch_platform_event(e)
File "/usr/lib/python2.5/site-packages/pyglet/window/xlib/__init__.py", line 1167, in dispatch_platform_event
event_handler(e)
File "/usr/lib/python2.5/site-packages/pyglet/window/xlib/__init__.py", line 1321, in _event_key
self.dispatch_event('on_key_press', symbol, modifiers)
File "/usr/lib/python2.5/site-packages/pyglet/window/__init__.py", line 1217, in dispatch_event
EventDispatcher.dispatch_event(self, *args)
File "/usr/lib/python2.5/site-packages/pyglet/event.py", line 340, in dispatch_event
if handler(*args):
File "/home/brian/temp/pyweek/FieryBiscuits/twinerama-1.0/gamelib/main.py", line 25, in on_key_press
command()
File "/home/brian/temp/pyweek/FieryBiscuits/twinerama-1.0/gamelib/main.py", line 89, in run_game
import game
File "/home/brian/temp/pyweek/FieryBiscuits/twinerama-1.0/gamelib/game.py", line 36, in <module>
data.filepath('background.png')))
File "/usr/lib/python2.5/site-packages/pyglet/sprite.py", line 225, in __init__
self._texture = img.get_texture()
File "/usr/lib/python2.5/site-packages/pyglet/image/__init__.py", line 780, in get_texture
self._current_texture = self.create_texture(Texture, rectangle)
File "/usr/lib/python2.5/site-packages/pyglet/image/__init__.py", line 768, in create_texture
texture = cls.create(self.width, self.height, internalformat, rectangle)
File "/usr/lib/python2.5/site-packages/pyglet/image/__init__.py", line 1451, in create
blank)
File "/usr/lib/python2.5/site-packages/pyglet/gl/lib.py", line 105, in errcheck
raise GLException(msg)
pyglet.gl.lib.GLException: invalid value

2 2 4

The ball gets stuck too much. Not so much funny

1 1 1 yes

Crashes with "pyglet.gl.lib.GLException: invalid value" trying to load background.png.

2 2 2

theres not much you can really do on the game. just press right and 50% of the time you will win. could not find a better strategy.

1 1 1

facundo@pomcat:~/pyw7/FieryBiscuits/twinerama-1.0$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 4, in <module>
main.main()
File "/home/facundo/pyw7/FieryBiscuits/twinerama-1.0/gamelib/main.py", line 120, in main
pyglet.app.run()
File "/usr/lib/python2.5/site-packages/PIL/__init__.py", line 264, in run

File "build/bdist.linux-i686/egg/pyglet/app/xlib.py", line 83, in run
File "/usr/lib/python2.5/site-packages/PIL/__init__.py", line 1167, in dispatch_platform_event

File "/usr/lib/python2.5/site-packages/PIL/__init__.py", line 1321, in _event_key

File "/usr/lib/python2.5/site-packages/PIL/__init__.py", line 1217, in dispatch_event

File "build/bdist.linux-i686/egg/pyglet/event.py", line 340, in dispatch_event
File "/home/facundo/pyw7/FieryBiscuits/twinerama-1.0/gamelib/main.py", line 25, in on_key_press
command()
File "/home/facundo/pyw7/FieryBiscuits/twinerama-1.0/gamelib/main.py", line 89, in run_game
import game
File "/home/facundo/pyw7/FieryBiscuits/twinerama-1.0/gamelib/game.py", line 36, in <module>
data.filepath('background.png')))
File "build/bdist.linux-i686/egg/pyglet/sprite.py", line 225, in __init__
File "/usr/lib/python2.5/site-packages/PIL/__init__.py", line 780, in get_texture

File "/usr/lib/python2.5/site-packages/PIL/__init__.py", line 768, in create_texture

File "/usr/lib/python2.5/site-packages/PIL/__init__.py", line 1451, in create

File "build/bdist.linux-i686/egg/pyglet/gl/lib.py", line 105, in errcheck
pyglet.gl.lib.GLException: invalid value

1 1 1 yes

No ode, sorry

3 3 3 yes

For some reason didn't work on my computer. The screen was all blurry

2 4 3

Very hard, I managed it once but can't repeat the feat. Nice graphics :)

1 3 3

Cons :
player has not enough control over the ball.
collisions are imprecise.

3 3 3

It was an OK idea that could have used some more levels.

1 3 2

Fun graphics, but it was pretty frustrating to play. It took me many tries before I could win.
(The only way I could get even close to winning was to stop bouncing between the telephone and
the stapler, then rocketing off the stapler, skipping the rest of the level.) Increasing the
gravity might help the game. As it is I feel like I spend the entire time just waiting for the ball
to fall.

4 4 3

Nice game! The game ran smoothly and the physics were a lot of fun to play with. The greatest disappointment was that there wasn't more of the level, or more time to play around in the sandbox. The art was beautiful -- great job!

2 2 4

A pretty nice game but it lacks levels. The time limit seemed a bit too hard..

1 4 2

Nice production, but the game itself isn't very fun, it's more of just frustrating. It probably would have been best to let you play as long as you like but have the time add up such that you could determine a 'score' clear time.

1 4 2

Nice art style but errr, a bit unplayable. The physics parameters needs more tuning, the ball feels too floaty and theres no traction.

3 3 3 yes

When I start the game, it closes down.

1 1 1 yes

Traceback (most recent call last):
File "/Users/ronald/r252/Modules/_ctypes/callbacks.c", line 206, in 'calling callback function'
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pyglet/window/carbon/__init__.py", line 985, in _on_key_down
self.dispatch_event('on_key_press', symbol, modifiers)
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pyglet/window/__init__.py", line 1217, in dispatch_event
EventDispatcher.dispatch_event(self, *args)
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pyglet/event.py", line 340, in dispatch_event
if handler(*args):
File "/Users/richard/Projects/pyweek7/twinerama-1.0/gamelib/main.py", line 25, in on_key_press
command()
File "/Users/richard/Projects/pyweek7/twinerama-1.0/gamelib/main.py", line 89, in run_game
import game
File "/Users/richard/Projects/pyweek7/twinerama-1.0/gamelib/game.py", line 36, in <module>
data.filepath('background.png')))
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pyglet/sprite.py", line 225, in __init__
self._texture = img.get_texture()
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pyglet/image/__init__.py", line 780, in get_texture
self._current_texture = self.create_texture(Texture, rectangle)
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pyglet/image/__init__.py", line 768, in create_texture
texture = cls.create(self.width, self.height, internalformat, rectangle)
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pyglet/image/__init__.py", line 1451, in create
blank)
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pyglet/gl/lib.py", line 105, in errcheck
raise GLException(msg)
pyglet.gl.lib.GLException: invalid value

2 3 3

its too bouncey!

it was kinda fun to play with but I didn't seem to have much control over anything.

also I think it would have fitted the theme better if it was unraveling as you go along or something like that.

I did like the art though, shame theres not more levels to play on :(

1 3 2 yes

When play is pressed the screen gets of fussy and game shuts down.