PyWeek - Fibula - feedback

Fun Prod Inno Disq N/W Comments
3 3 2

Captivating enough to have tried, what seems to be impossible electrified path, for quite a while.

3 3 2

some levels are too hard, I died over 30 times :)

4 4 3

Haha, great game. Reminds me of several other games for the gameboy and computer. Well done

2 3 2

Wow. Old-school difficulty platformers are still alive and kicking!

2 3 2

Not much in the way of theme use...

3 3 3

would have been more fun with better controls, can't even stop the duck from moving?

4 3 3

Pretty fun flying the little guy around

3 3 3

This game was much too hard.

The motion controls don't lend themselves to precision flying, but the combinations of obstacles require it. I didn't have the patience to play past the point at which I had to navigate the passage of deathblocks that is only just high enough to flap in if the timing is perfect.

Perhaps future versions should ramp the difficulty up more slowly and provide some kind of health that gets decremented instead of immediately murdering the poor protagonist. It would make the game a lot more forgiving.

The weird screen transitions made trying to keep track of the level layout futile, especially when I entered a dead end and came out of it somewhere else.

3 3 2

Could have used some instructions.

4 4 3

Man, that canary really knows how to take a nose dive. Good challenge. You really got a lot of variety and mileage out of just a few basic elements. I like it.

2 3 4

Nice qraphics, but some parts are quite hard ._.

3 4 3

A game hard to play. Not brilliant game, as well not that bad - anyway, i'm curious to see different Fibula's games with different approaches and ideas.

3 4 1

Chicken hell! :)

3 4 3

Looks very very well.<br>
It too much difficult: even to pass the first level I decrease the blades vel by a 0.8 factor.<br>
And shortly after, too much blades*vel to perceive a pattern and engage in it, so random tries, and then the electric passage. ¿ The buttons long ago passed disconnect it ?<br>
The appealing graphics really want me to see what it will come later, but I resigned in the electric passage.<br>
Hope you will release a tweaked version ! Maybe in the pyggy event ?

3 3 1

Restarts too fast. Unforgiving collision detection. Evil ceiling of doom. So a bit hard. Otherwise, a fun game.

2 2 2

Not bad, but not really good either. No sound effects, depressing music. Cute hero, but not really animated (the falling feathers are nice). Interesting level designs, but visually very repetitive and the difficulty goes up very fast (although the game does not punish for failure, which makes the difficulty more tolerable).

3 3 3

Fairly nifty little arcade game. Flapping and continually motion made for interesting game play despite the sparsity of features. Enjoyed it quite a bit.

2 3 2

I think the game came together nicely production-wise, I didn't have any fun playing I think the oppressive music/theme bugged me

3 3 3

it's difficult to stop moving, once you start

2 4 3

Sorry, but it's insanely difficult.

3 3 2

terrifying.

2 2 2

To hard, never got past the blocks of electricity.

3 3 2

Cool, but the electricity level was too much for me

2 2 3

Unfortunately, try as I may, I couldn't pass scene 18. If the top-most brick on the left side of the first enclosure were gone, it would probably still be challenging, but not frustratingly so.

Unfortunately, though, my main criticism would have to be with your choice of controls. If using the space-bar, the arrow keys would have been a better choice for movement. This really hurt. :(

The feather effect was pretty, so I can't fault that. However, having, say, multiple paths and more brick-types probably would have helped production a lot in a game like this. Innovation, too.

4 3 2

I like it.

2 3 3

3 3 1

An old-school hardcore platformer. This game was extremely challenging, the tiniest mistake meaning a repeat of the whole section. I gave up because it was clearly going to take me hours to get past a certain particularly difficult section.

3 2 3

A bit too difficult for me. Also there are some places where you respawn above traps which is
quite annoying.