PyWeek - Factory - feedback

Fun Prod Inno Disq N/W Comments
4 1 3

Requires patience.

2 2 4

.

2 1 2

This was interesting, but lacking in depth - didn't take me long to run out of things to do.

1 1 1

no comment

2 3 4

Very unique. Intersting idea.

2 1 1

The game has a little challenge to offer - there aren't that many choices to make, at least any that would significantly alter the gameplay. Just working with numbers gets quite boring after a while, and the interface doesn't help very much. It works, but isn't very interesting.

4 2 3

A fun, addicting game.

2 2 3

4 2 4

Nice intuitive simulation game. Enjoyed playing it. Congratulations on doing something
completely different! I was actually disappointed when I got to "game over" - perhaps you
could add more plot development? My only criticism is that the UI requires a powerful
computer, despite its apparent simplicity. It seems that the screen is being continually
refreshed - I'm not sure why this is necessary, as presumably the game is purely turn-based and
only changes in response to user actions.

2 1 2

The story gave some life to the game, but otherwise it was a bit dry.

3 1 3

Well as a logic game it's not bad. A more type of events and some graphics would have made it better.

4 2 3

I really enjoyed this game even though it was text-based.

2 2 4

The game doesn't look very "inviting". It's a good idea nonetheless.

3 2 4

An interesting concept - seems a bit too easy though. I won without really thinking, I just kept upgrading and doing the highest paying jobs.

3 1 2

while quite fun, this game is really buggy: i couldn't click a button without minimizing and restoring the window all the time

4 3 4

Quite a nice game, addictive in a way.

4 2 4

Very fun game. Honestly, doesn't really _need_ pygame, but it's fun to play for a while.

4 3 3

Very nice little text mode (de facto) game. It would benefit from a little massaging of the random numbers and goals to make it a bit tougher, especially in the later parts. Ultimately it wasn't hard to figure it out.

3 2 2

meh

5 3 4

Alright, so this game isn't the most graphically intense game in the compo. It is still one of
the most interesting. The one suggestion I would make is to make the question "Do I have enough
free power to run this job" easier to answer. One way to fix that might be to (when viewing a job)
highlight which resources you don't have enough of. (eg: you have free 5 IO, 4 CPU, 1 MEM, you
click on a job that requires 3 IO, 7 CPU, and 1 MEM. CPU would be highlighted in red.) Also,
Objectives (in the help) should give your goal of 2M pounds in the late game, instead of
nothing. Edit: Also, include an exit button...

1 1 2

nice idea

4 1 5

great game. i think that its simplicity in production only add to the whole.

2 1 1

This game looks really crude. I guess it's still a bit interesting, but it's way too easy. You
can just take all jobs you can and buy some coal when you need it. It seems like the challenge is to
finish it fast instead of just finishing it, but it's still so monotonous that it's not very fun
to play. :-(

2 1 4

quite a different approach! i would have enjoyed it more with some graphics and sound effects.

3 2 4

Very neat concept and somewhat addicting. But it was kind of hard to get into it all.

3 2 4

Very cool use of words. Made me feel inside the game. All those pounds I own.

It appeals to the optimization freak hidden inside of me.