PyWeek - EnterTheFoo - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

Ok, it's the start of a game. Now it needs a lot more work. It's also entirely disconnected with the theme.

2 3 2

Game worked, but the FPS got decreasingly slower. You could pretty much just press left and mash 'A' to play this game.

1 1 1 yes

C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWars>c:\Py
thon25\python play.py
Traceback (most recent call last):
File "play.py", line 8, in <module>
import siz.runtime
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\runtime.py", line 22, in <module>
import siz.res
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\res.py", line 4, in <module>
import siz.scenes.base
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\scenes\base\__init__.py", line 5, in <module>
from siz import dudes
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\dudes.py", line 24, in <module>
import siz.music
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\music.py", line 185, in <module>
from pyglet.media import avbin
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\pyglet\media\__init__.py", line 871, in <module>
from pyglet.media import openal
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\pyglet\media\openal.py", line 42, in <module>
from pyglet.media import lib_openal as al
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\pyglet\media\lib_openal.py", line 257, in <module>
alListener3i = _lib.alListener3i
File "c:\Python25\lib\ctypes\__init__.py", line 353, in __getattr__
func = self.__getitem__(name)
File "c:\Python25\lib\ctypes\__init__.py", line 358, in __getitem__
func = self._FuncPtr((name_or_ordinal, self))
AttributeError: function 'alListener3i' not found

C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWars>c:\Py
thon24\python play.py
Traceback (most recent call last):
File "play.py", line 8, in ?
import siz.runtime
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\runtime.py", line 22, in ?
import siz.res
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\res.py", line 4, in ?
import siz.scenes.base
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\scenes\base\__init__.py", line 5, in ?
from siz import dudes
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\dudes.py", line 24, in ?
import siz.music
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\siz\music.py", line 185, in ?
from pyglet.media import avbin
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\pyglet\media\__init__.py", line 871, in ?
from pyglet.media import openal
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\pyglet\media\openal.py", line 42, in ?
from pyglet.media import lib_openal as al
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\Enter_The_Foo\TwistedWa
rs\pyglet\media\lib_openal.py", line 257, in ?
alListener3i = _lib.alListener3i
File "C:\Python24\Lib\site-packages\ctypes\__init__.py", line 353, in __getatt
r__
func = self.__getitem__(name)
File "C:\Python24\Lib\site-packages\ctypes\__init__.py", line 358, in __getite
m__
func = self._FuncPtr((name_or_ordinal, self))
AttributeError: function 'alListener3i' not found

3 2 3

OK

2 2 2

Unplayable at first because of all the prints, but it worked for a couple of levels when I started the game with python play.py > test.txt (the file contained over 15 mb of output after just 3 levels!). I wonder where the wip (on the screenshot) is? I only got a gun.

2 2 2

Definitely needs more content (there is currently not much sense in the game, despite of non-stop-running and pressing "A" repeatedly). It is also very very important to do some performance improvements to the code - my FPS went down to 5(!) just because there were some enemies that shoot at me (and maybe because there were far too many output messages in the Console put out o.o)

2 3 3

somewhat monotonous

1 2 2

+ sound & music
+ easy controls

- way too difficult
(I always get killed instantly)

1 3 1

I ran forward. I hit a key. I hit it again. I kept hitting. I won.

2 3 2

Does the player die? The physics is a little weird.

2 2 3

The game slowed down eventually. Too many sprites? Also did you use the skellington?

2 2 2

This game is unfinished. The graphics, gameplay and sounds could be improved.

1 2 1 yes

Seems like you ran out of time. It wasn't too challenging, and game design was poor. Some of the art was interesting, but animation wasn't great. Didn't seem to fit the theme, either, hence disqualify vote.

1 1 1 yes

Couldn't get ctypes to work with pythonw on OSX.

2 2 2

You need some sort of variation in the game. The character drawing is decent.

2 3 1

For the love of Glyph, please finish this game! JP, radix and all the twisted folk will thank you
for it!

1 2 2 yes

DQed because I dont see the twisted theme. Also this is really not much fun.. I think I played through the whole game by just keeping B and right-arrow pressed.

1 2 1

I had a hard time getting it to work, and wasn't sure about the connection to the theme.

1 2 2 yes

Does not use theme... gameplay is very repetitive. I liked the music

2 3 2

house animations look nice

1 3 2

I'm no ninja.

3 4 3

A very pretty game (more the backgrounds than the sprites). I didn't find the twisted stuff, but I liked the TCP ray :)

2 3 1

Nice sounds, and loved the 1/0 rays. Anyway, you could have given a clue of how to play without having to read a text file.
It was boring, though, all I needed to do is leave the right arrow key pressed, and do "a a a a a a a ..."

2 4 1

Too slow, with too much debug info and no fun (at least at 10 fps, it looks like only shoot and move forward game.. )-: But, on the other hand, I like the music and graphics! (and that uses twisted ;-) )

2 3 3

I had to whip a constant flood of blue numbers and couldn't really get to the bad guys. Is that a bug or intended?

3 3 2

I like the backgrounds and style, but the game doesn't seem to be finished. All the terminal output really interferes with the framerate, too. Is there anything "twisted" besides the README?

1 1 2

I don't like

2 2 2 yes

Prints way too much stuff, got some wierd physics stuff. Did see much point in the game. Doesn't
use the Skellington and doesn't really fit the theme.

2 3 2

Like those semi-psychedelic backgrounds. The gameplay could need some variation.

1 2 1

why doesn't this game use skellington? I want to run it with 'python run_game.py' just like everything else

Needs to start somewhere you can get the hang of the controls before dying too.

1 1 1 yes

It doesn't work under Ubuntu.

2007/09/10 01:43 +0200 [-] Log opened.
2007/09/10 01:43 +0200 [-] Loaded music/sound players (<siz.music.PyGameMusicPlayer object at 0x8af68cc>, <siz.music.PyGameSoundPlayer object at 0x8af698c>)
2007/09/10 01:43 +0200 [-] Traceback (most recent call last):
2007/09/10 01:43 +0200 [-] File "play.py", line 9, in <module>
2007/09/10 01:43 +0200 [-] siz.runtime.test()
2007/09/10 01:43 +0200 [-] File "/home/sty/Desktop/pyweek/TwistedWars/siz/runtime.py", line 149, in test
2007/09/10 01:43 +0200 [-] ctx = RuntimeContext(title)#temptation)
2007/09/10 01:43 +0200 [-] File "/home/sty/Desktop/pyweek/TwistedWars/siz/runtime.py", line 91, in __init__
2007/09/10 01:43 +0200 [-] scene.load(self, graph)
2007/09/10 01:43 +0200 [-] File "/home/sty/Desktop/pyweek/TwistedWars/siz/scenes/title/__init__.py", line 34, in load
2007/09/10 01:43 +0200 [-] sound_path(__file__, 'salman.mp3')
2007/09/10 01:43 +0200 [-] File "/home/sty/Desktop/pyweek/TwistedWars/siz/music.py", line 28, in load
2007/09/10 01:43 +0200 [-] self._music.load(fname)
2007/09/10 01:43 +0200 [-] pygame.error: mixer system not initialized