Screenshot of Final Version

The Fabulous Laboratory of Dr. Goldeinstein

Doctor Goldenstein has finally assembled all the ingredients, formulas and finished his gold-making machine. Face the challenge of this insane memory game, with fifteen combinations in a single arcade level with original fine pixel art, funny animations, two original soundtracks and lot of fun.

Awards


The Dr. Simon Goldeinstein Award
Presented by aliswee

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Scores

Ratings (show detail)

Overall: 3.2
Fun: 2.6
Production: 4.4
Innovation: 2.7

33% respondents marked the game as not working.
Respondents: 12

Files

File Uploader Date
DrGoldeinstein.pngfinal
Screenshot of Final Version
rodrigomotta 2012/05/13 13:12
DrGoldeinstein.zipfinal
Final Version. You need Python 2.7 and PyGame 1.9.1. Enjoy.
rodrigomotta 2012/05/13 03:32

Diary Entries

Real work day 1

After two days of discussion, we arrive at an idea for the game design of our game. And today, the first work day, the prototype is in progress, addition art assets being made ​​and the logo is already finished.


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Finish Day 1

After the first work day, we able to complete part of the scenario and game items. The prototype is also well advanced. Let's try tomorrow make the animations and put the images in PyGame.



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Finish Day 3

We nothing work in second day... the staff spent the afternoon playing Pokemon. Today, the third day, we advanced in art, prototype and finished the game's soundtrack. Let's see if tomorrow we can finish... in the last day.

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Day 4 - 8 hours to Deadline

8 hours to the deadline, we finish all scene animations and characters animations, all interface items and two original tracks. The sound effects we pick in freesounds.org. The artists were to rest and the game designer has prepared a use description of all assets. Now we pray for our programmer is able to finalize everything.





                

♪ Dr. Goldeinstein Main Theme 
http://tindeck.com/listen/ifyn

♪ Dr. Goldeinstein Menu Theme 
http://tindeck.com/listen/cncr

4 comments

Day 4 - Deadline

Well, the last hours of the last day have been really stressful. We run against the time and exactly the 00:00 hours we upload the beta version. With more than 40 minutes of tweaking (and missing "game over" screen) we finished the final version. This game was exactly as we wanted. The only thing we can not do (because of time) were the elements animations (baby, frog,...) perhaps we'll put in post-pyweek version. Our team work very well together, and in fact we work three days only. Great PyWeek for us. 

We will also try to make an executable, to facilitate access to friends ... and perhaps porting the game to a web version. It's just the beginning for Doctor Goldeinstein. =)

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Team Photo

Just a team photo. Great PyWeek. =)

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