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I love the main dino drawings and the backgrounds! The rest of the sprites are not that good but not too bad either. I assume everything that shows up as magenta is supposed to be transparent, right? This made it kind of hard for me to play the game — I did not get to the end, but visited each location and fought some. It seems very cliche with too many random encounters. |
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I quite enjoyed this one. Let's see what I can say about it. Innovation: So, I wouldn't have called this game innovative. I've played a lot of games using this format in the past. A lot of games. Nowadays, I've gotten a little tired of the genre, so I'm always looking for new things in the game that'll make it more interesting. In this case, there wasn't a lot of new ideas to grab me. The format is an excellent vehicle to deliver a story though, and it did that admirably. There were a couple of neat ideas used here and there (I like the idea of giving different party members different roles for example. We've seen it come up a lot in recent gaming, with a little work and focus, it can be developed into a significant aspect of the game mechanics.) I also liked the different abilities that the dinosaurs had. Overall, I'd give a 2 for innovation. Fun: Fun in the final fantasy clone comes from two sources for me. The first is story, and the second is execution. The story here was a fairly straightforward "let's go find and defeat the badguy". There was a passing nod to mad science, and little else in terms of plot. I enjoyed some of the dialogue though. There was some good humour and comedy scattered around, and if you had another day to make it better, I'd spend all of it writing conversations - that'd really improve the quality of the game I think. The battle mechanics were a little tired I'm afraid. (Having said that, ours were pretty similar!) - but I didn't find anything to hold my attention, and spent most fights just hammering Z so I could get on to the next bit of the game. Some aspects of the production really helped make the game enjoyable to play, and the game was about the right length for the depth of gameplay offered. With more story focus, and some interesting battle mechanics, this could be the basis for a very strong game. First place I'd start is to allow you to swap dinosaurs during a fight. Overall I'd give Fun a 3. Production: Quality was pretty high for this one, especially for a solo game. Graphics were strong, the music tied into the game wonderfully, and the worldmap was beautiful. I loved the character screens, and little snippets like "special power: He's pink!" really brighten up the experience. Menu transitions were absolutely fantastic and the spinning dialogue balloon was a rather nice touch. To improve, I'd allow you to get back out to the menu within the game at all times (even if it's simply pressing escape.) at least allow us to quit it in some way! - I'd also tweak the combat system to give a message if you try to do something you can't do (like use a potion when there are none). But these are really fairly minor issues. It's not perfect, but it's very strong. If you were using this as a game engine for a larger game, I'd focus on content and battle mechanics. I'd give production a 5. Overall, I enjoyed playing through this. I'd hold it up as an example of what one person can do in a week in python. |