PyWeek - DRummb0ID - feedback

Fun Prod Inno Disq N/W Comments
4 4 4

Great storyline! Good progression of difficulty, though I'm not sure if some of those later
ones were meant to be solvable, ha. The chalkboard style is really well done, and adds a great
atmosphere to the game. I had fun, thanks. :)

3 5 4

Loved the chalk theme. I was shocked that it wasn't cat + catnip = happy.

2 3 3

I didn't much like the unskippable title screen, the dialogue, chasing randomly moving blobs
around the classroom against a punishing time limit or the basic arithmetic puzzles. The
thematic blackboard style works.

1 1 1 yes

[william@ManjaroPC DETENTION, The Aftermath]$ python2 run_game.py

libpng warning: iCCP: known incorrect sRGB profile

see out.txt![william@ManjaroPC DETENTION, The Aftermath]$ python2 --version

Python 2.7.11

Tested on Manjaro Linux, Kernel: 4.4.4-1-MANJARO-x86_64

out.txt as follows:

argv: /usr/bin/python2

exec subprocess: ['/usr/bin/python2', '-OO',
'/home/william/Documents/pyweek/21/DETENTION, The Aftermath/run_game.py']

argv: /usr/bin/python

exec subprocess: ['/usr/bin/python', '-OO', 'run_game.py']

argv: /usr/bin/python2

exec subprocess: ['/usr/bin/python2', '-OO', 'run_game.py']

3 4 3

Nice style and some cute animations. The classroom entities could be better defined, though.

The room time limit combining with the random movement of red blobs makes gameplay very
annoying at times.

1 1 1 yes

libpng warning: iCCP: known incorrect sRGB profile 2016-03-17 15:42:37,230 [MainThread
2836]: ERROR Oh no! Something unexpected happened. We are extremely sorry! [pykni c.main:
main in main.py(47)] Traceback (most recent call last): File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\main.py", line 45, in main _main() File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\main.py", line 71, in _main context =
contextcredits.CreditsContext() File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\contextcredits.py", line 31, in __init__ self._add_text_sprite(h,
w, Vec2(0.0, 0.0), 72, 'Credits') File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\contextcredits.py", line 40, in _add_text_sprite img =
ptext.getsurf(text, 'vera', size, **settings.HILIGHT_FONT_COLOR) File
"C:\pyweek21\DETENTION, The Aftermath\gamelib\ptext.py", line 201, in getsurf
lineheight=lineheight, cache=cache) File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\ptext.py", line 251, in getsurf array[:,:,j] *= 1.0 - m TypeError:
Cannot cast ufunc multiply output from dtype('float64') to dtype('uint8') with casting
rule 'same_kind' ERROR:pyknic.main:Oh no! Something unexpected happened. We are
extremely sorry! Traceback (most recent call last): File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\main.py", line 45, in main _main() File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\main.py", line 71, in _main context =
contextcredits.CreditsContext() File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\contextcredits.py", line 31, in __init__ self._add_text_sprite(h,
w, Vec2(0.0, 0.0), 72, 'Credits') File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\contextcredits.py", line 40, in _add_text_sprite img =
ptext.getsurf(text, 'vera', size, **settings.HILIGHT_FONT_COLOR) File
"C:\pyweek21\DETENTION, The Aftermath\gamelib\ptext.py", line 201, in getsurf
lineheight=lineheight, cache=cache) File "C:\pyweek21\DETENTION, The
Aftermath\gamelib\ptext.py", line 251, in getsurf array[:,:,j] *= 1.0 - m TypeError:
Cannot cast ufunc multiply output from dtype('float64') to dtype('uint8') with casting
rule 'same_kind' 2016-03-17 15:42:37,239 [MainThread 2836]: CRITICAL previous error was
fatal, terminating... [pyknic.main: main in main. py(48)]
CRITICAL:pyknic.main:previous error was fatal, terminating...

2 4 3

Controls felt a bit off - it was hard to catch all the students in the allotted time.

4 4 4

Really cool looking but I wasn't sure what to do in the classroom and kept failing

2 4 3

The game looked promising from the screenshot, I do not usually read description before
trying game first time. The art is great, but the math game left me a little embittered. Nice
work anyway.

4 4 3

In theory, I should not have had fun with this game. But in fact, I did ! It was funny to try to beat
the other students... really. The production is really nice, with no bug at all and nice
graphical stuff !

2 3 4

Cool graphics, funky drawings. I didn’t understand what was the point of the game/what to do …
also seems to randomly quit.

2 5 4

I like a lot the graphic and the music, the game is sadly too difficult; i tried to beat the first
level several time without success, i can barely reach the first guy if he is in front of me and
then the time run out so i have too start again. I don't think there are more than 20 seconds to
finish the first level.

3 3 4

A well made game, nice and fun story as well as simple to use controls. Even though it was about
math, it was rather fun to play it. Only a few more things would be nice to have, like a main menu
and some options to change or some description how to play. Also it would have look nicer if the
"enemies" would have not started all from the same spot but are randomly placed within the
rooms.

2 3 2

Interesting graphics

1 1 1 yes

I wanted to play this game but there were no instructions. I tried several times but I could not
work out how to play the game. Sometimes when you touch a zombie some questions appear. When you
answer them they disappear and nothing happens. Other times when you touch the zombies the
game just stops. No error or anything. I wished it had worked as the graphics are very good.

3 4 3

Getting started was confusing at first since it was unclear that I had to actually walk towards
the red people, since usually red = stay away. Once I figured it out, it was fun to play, although
the time limit for walking towards the other people could be made longer. The long title screen
intro is unnecessary, though (unless you can skip it?)