PyWeek - The (messy) disappearing act - feedback

Fun Prod Inno Disq N/W Comments
1 4 4

Cool idea, but not really playable (I mean, you just guess spells and usually nothing happens, or something semi-random happens...).
It could be developed to something really cool if the actual spell was some riddle you had to solve, and the things that happen during your trials were the cues to how close to the target you are...
Anyway, I really liked the 3d scene

1 2 3

hard to play on mac.

1 1 2

Very raw game, confusing explanations, inconsistent or unfinished graphics. Looks more
like a prototype, but the idea was good. Next time maybe concentrate on finishing something
simpler (2D?).

2 2 3

had difficulties playing it.

2 2 2

Couldn't quite figure out how to play this one.

2 2 2

it seems that a lot of effort was put in the graphics. gameplay needs to be improved a lot.

2 2 3

-

1 2 2

It was not clear what was the goal (choose the right sillabes? order them properly?) and how to reach it

2 3 4

Interesting concept, but not really fun to play. It's more of a guessing game than anything, and kinda frustrating. Looks like you mighta spent a little too much time on the 3d models ;-)

1 3 3

Couldn't win

2 2 3

Not much too this game, but I like the weird naked models! Looks like it could turn into a cool kids game, minus the naked people.

2 3 3

Quite frustrating.

1 2 2

seems I downloaded the version without hints, or didn't understand them :-/

1 2 1

Hmm, not very interesting, and very difficult. :-(

2 1 3

I finally figured out the magic word. This is a rather strange game, let down a bit by bugs in the animation.

2 2 3

Hmmn... I didn't understand this one.

3 2 2

Has potential, but seems a bit too buggy to play to me... maybe I am just too dense to work it out.

1 3 3

Nice 3d models, but the game is (messy).

1 1 2

.

3 3 3

.

2 2 3

It'd be helpful if there were hints as to what exactly you're supposed to do.

1 2 2

There are no visible cues for the right word - that is something that should have been made from the start, before the animation, because it made the game not playable at all.
The characters are pretty weird-looking without clothes. Also no winning screen and so on. Overall - not bad for a first time but remember for the next time that the game should be playable first, and look good second.

2 2 3

I couldn't make much out of this game, it's quite slow on my machine and I couldn't figure out what the incantation was supposed to be... I guess I flunked that exam :P

1 3 3

- Is it so hard or didn't I get it?

1 2 2

Hmmm, seems to be one of those avant-garde magic acts where everyone is naked...

<p>

The idea has potential, but as implemented there's no feedback at all, which makes guessing the right combination out of 1.3e12 possibilites rather unlikely!

1 3 2

Nice graphics, no sound though.

I didn't find this game fun, it seems like it is just trial and error to get the right sequence of word fragments. Would be nice if the on-screen characters gave some kind of clue as to what word fragments you're supposed to be picking.

3 3 4

I liked the concept, but the game was very difficult to actually play. At one point it told me I had 10 correct spell parts, the spell was 10 syllables long, and I couldn't add any more... but nothing happened when I hit the 'spell' button. An easier first level to give people the feel of it may be in order.

2 3 3

I simply could not understand how to guess the correct work, even after examining the help and the source.

1 2 3

Quirky idea, and I like the silly graphics and engine, but the game itself is terminally unfun.
Guessing the words and the right sequence of words just isn't that entertaining, and since the
words don't change the game is only beatable twice. There's potential for a good game here, but
this isn't it.

1 2 3

Interesting idea I guess. I couldn't figure out how to actually finish the scenario though. I got 10 syllables right, but I guess the order was wrong.

2 2 3

Seems like a neat concept, but I never really figured it out.

1 2 2

The idea of dragging syllables to form sentences could be okay, if the sentences actually meant something. Doing the same with almost random spells doesn't seem like such a good idea at all. The game could also be easier and more time-based, for example giving just two or three different syllable options at a time.