PyWeek - Dussigned By Cats - feedback

Fun Prod Inno Disq N/W Comments
3 3 3

Fun game :)

4 4 3

Nice work on the zooming, the game didn't even break when I maximized the window! The fps was a bit low for me, a shame really. Pretty neat twist on the general adventure rpg theme. :)

3 3 3

This was fun, I think it was a neat idea to merge rpg and snake, though to be honest I wish the snake part were more involved in the game. I mean, the length of the snake didn't seem to affect the gameplay (I'm sorry if I'm wrong, but I didn't notice it). Also, I don't get the point of earning more "string". Does it make you stronger or something, or is it just a score? Another minor thing, in case you do a future version, please don't draw images with antialias in a non-transparent background (either don't use antialias, or you most likely want to draw the images on a transparent background, using png for example). Anyway, these are minor criticism; I like this game and it feels like it can get very interesting if you continue developing it and use the length of the snake in more obvious ways.

2 3 3

The length of my piece of string is 0 cm. That seems arbitrarily short. I don't know where to get string. I didn't know how to kill the enemies, they just hurt me. There were plenty of vials, though, so I was able to finish. I loved the way the snake moved, though keyboard controls would have been cool, too.

5 4 4

Very good! Could have watched the snake's undulations for hours!

3 3 3

Interesting variation on the RPG theme.

3 3 3

fun, simple. too short. didnt get to understand the use of armor and weapons and still finished it twice.

2 3 2

Snakes in a Dungeon?

1 1 1

facundo@pomcat:~/pyw7/DBCgames/srpg$ python
Traceback (most recent call last):
File "", line 3, in <module>
from gamelib import main
File "/home/facundo/pyw7/DBCgames/srpg/gamelib/", line 7, in <module>
import pymunk
ImportError: No module named pymunk

3 3 4

Nice games. Some bugs though.

2 2 2

<p>Nice entry. It requires some polish all around to make a nicer game (level, enemies, items, challenges) but it is a good start.

3 3 3

An interesting idea that could have been taken further. Perhaps the snake could grow longer as he defeats more monsters or he could use his body to crush monsters etc. Theres potential for the game idea.

3 3 3

Loading chipmunk for Linux (32bit) [/usr/lib/python2.5/site-packages/pymunk-0.8-py2.5.egg/pymunk/]
Traceback (most recent call last):
File "", line 3, in <module>
from gamelib import main
File "/home/macarse/down/7/DBCgames/srpg/gamelib/", line 8, in <module>
import render
File "/home/macarse/down/7/DBCgames/srpg/gamelib/", line 6, in <module>
from import *
File "/usr/lib/python2.5/site-packages/pyglet/gl/", line 220, in <module>
from xlib import XlibConfig as Config
File "/usr/lib/python2.5/site-packages/pyglet/gl/", line 11, in <module>
from pyglet.canvas.xlib import XlibCanvas
ImportError: No module named canvas.xlib

3 3 4

Fun idea! Would love to get some more levels and maybe moving enemies :)

3 4 3

A fine game.. just too short.

3 2 2

at level 3 the movement got too slow. Memory consuption 50mb, cpu 100%. Win xp.
I feel the levels are too big, or a minimap is needed.

4 5 4

at first it seems like it's missing something, then i realized it was a solo entry and i went back
and re-rated taking that into account.

2 3 3

Very loosely fits the theme. I kind of expected at least the length to matter a bit more than it did. The snake is cool, but I couldn't help but wonder why he doesn't die when he runs into himself. When I thought "snake rpg", I thought, more like snake, but with rpg elements, rather than a generic rpg with no snake elements. Sorry to be harsh. I know you spent a lot of time getting the snake to work, so good job on that at least. See you again next pyweek!

2 2 3

Heh, snake RPG. I didn't think it followed the theme very well, but oh well. I ran into some major slow-down issues, but I'm not counting off for that, since pyglet always gives me those problems anyway :P not much gameplay there, but I played through the whole game, and it kept my interest alive while it lasted.

1 1 1 yes

Final entries submitted after competition end. That's confusing - I do not know which one I should be judging. Next time, just submit one, and on time ... period.

3 2 3

Neat little game! I really enjoyed the snake physics and flinging things around -- there were no hangups in the physics -- no glitches, and gliding through the thin corridors felt smooth and natural. The fighting was a bit odd, since it seemed that it was tied to onCollision rather than a timer, so if you stayed in contact with an enemy, it didn't seem like it continued attacking. There were some graphical glitches when picking up armor and swords -- sometimes they would be off-center from their squares. It was thin, but nice for what you had, and I didn't notice any major crash glitches. Well done!

4 2 3


2 2 3

Short, but not bad.

4 3 3

Cool music, average craphics, but only one level :(