PyWeek - Isle of the Cursed Phoenix - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
4 | 4 | 4 | great game :) i'll keep on playing |
||
4 | 3 | 3 | A pretty cool roguelike. I didn't have enough patience to play it all the way through yet though. ;-) I probably will later. A savegame feature would be really nice. |
||
4 | 3 | 5 | I loved this game! |
||
3 | 4 | 4 | Love to see someone giving curses a chance |
||
5 | 4 | 3 | Had loads of fun with this one. I also scored it high on production for the content, not for the graphics ;-) |
||
2 | 1 | 3 | yes | The final entry wouldn't run at all on windows for me. |
|
5 | 5 | 3 | Really cool game! Story was nice, magics are fun to chase, the character display is perfect in its own style. Congratulations! |
||
4 | 3 | 3 | A roguelike! And pretty easy to get into too. With my nethack experience, I went through the manual looking for the keys to use, and found nothing. But the UI turned out to be quite informative. I do wonder whether you can go diagonally though, and how. I will definitely come back to play this one again, as I have only scratched the surface of it so far. Fun! I've given innovation "average". It's a roguelike, which means it's not innovative and innovative at the same time. It's a roguelike, so that's not too innovative. Seen those before. It's also innovative in that not many people develop roguelikes (it's not, say, a platformer or a first person shooter). You also have a few nice innovations within the genre, and the underlying plot is also neat. I've given production "about average". Again, it's a roguelike, so there is only limited production you can do in the way of graphics or sounds. But within the scope roguelike, it works well, and it's easy to use. |
||
3 | 3 | 3 | Very nice game! I like rouge style! |
||
4 | 4 | 3 | I tough that this game will not be fun. I was wrong. It has really strong story. I was absorbed by it. Thanks, it shows hard work. |
||
5 | 2 | 3 | WOW! I had to download the pygame version to play, but still this is a great game for a week! |
||
5 | 4 | 4 | I think this is one of the best games I ever played. |
||
4 | 2 | 3 | I don't know if maybe I should check "did not work", since I couldn't get the game to work, even on Linux. The post-deadline version was fun, though. |
||
3 | 2 | 3 | Cool, a roguelike game! |
||
1 | 1 | 1 | yes | Ncurses doesnt' work under windows :( |
|
4 | 3 | 3 | Oh well, I'm not much into roguelikes but I like it. |
||
1 | 1 | 1 | yes | Crashed due to some problem with curses on my system (MacOSX 10.4, Python 2.5). |
|
5 | 4 | 4 | Fantastic game! It was honestly one of my favorites of the competition, and I played it quite a |
||
3 | 4 | 4 | Now that's oldschool... I like it. |
||
5 | 4 | 3 | The rating scheme seems limited when applied to rogue-type games, but this game had very little that was undesired. The gameplay was very balanced and very fun. I could imagine playing this well after the competition just to kill time. This was one of the games that I had to play multiple times, just cuz. |
||
1 | 1 | 1 | yes | Does not run under windows.. (strange that you have to rate it even with dq, I could after all not |
|
3 | 3 | 3 | It was kind of cool, but next time you might want to consider a different library than curses for a game! |
||
4 | 2 | 2 | It's a nice, pretty well balanced roguelike. The phoenix nests are sometimes a bit hard to find, but otherwise I found the gameplay quite nice. The fire spreading from below is a good element, and you have to play a while to find the right strategy for beating the game. The production isn't anything special, but at least the UI is straightforward and easy to learn. |
||
3 | 1 | 3 | Kinda fun and the randomness of the game adds to replay value. |
||
2 | 2 | 1 | not working on windows on deadline entry, and in the post-deadline i can see many of the map elements are missing (i bought a map but didn't see anything) |
||
3 | 3 | 3 | Cool game. :) |
||
5 | 3 | 4 | Very fun to play, it will surely appeal to the roguefolk. |
||
4 | 2 | 3 | This was pretty fun, I liked all the player building options you threw into it. |
||
4 | 3 | 2 | Fun! I love the roguelikes. The fact that something happened almost every turn was cool. Good work. |
||
4 | 3 | 3 | Fun game. I'm happy you got the other version up so I could play it. I like the gameplay and I had fun playing it and trying to beat my previous scores. |
||
4 | 2 | 4 | I'm so very happy that a rogue-like is in Pyweek this round! Cool use of theme, too! For |
||
1 | 1 | 1 | yes | Traceback (most recent call last): |
|
3 | 4 | 3 | Looks like it has some promise, but it felt REALLY random. |
||
3 | 3 | 1 | more fun then it looks like. never played one of these old school rpgs but this makes me want to take a look at them. everything fits together. |
||
4 | 1 | 4 | Very nice game. I like the idea to uses curses to make a text-based game, and this is definitly a game that I'll play again :) |
||
4 | 4 | 5 | The simplicity of the gameplay and the innovative scenario make this game really fun. It's also quite difficult, as most roguelikes are. I wish it was a tad easier so I could see the ending :( The characters used are well chosen, and the controls are simple. Definately a different sort of game. |
||
4 | 4 | 4 | I've gotta give you props for making a curses based game. Was a bit of fun, felt like I was out of |
||
1 | 1 | 1 | yes | Doesn't work on windows. |
|
1 | 1 | 1 | yes | This entry is DECLARATIVELY only for linux. I don't know if it breaks any official rules, but I think that is not fair at that. |
|
1 | 1 | 1 | yes | Tried on windows, didn't wro´k |
|
4 | 4 | 3 | Really well done. Lots of random fun :) |
||
4 | 5 | 4 | I've always been a fan of roguelikes. I'm enjoying this one. It's fairly innovative and cool. |