PyWeek - Robot Toast - feedback

Fun Prod Inno Disq N/W Comments
4 5 4

-

4 5 4

Like a Megaman :) The graphics are perfect. The control is a little complex (mainly jumping in walls), but it's good enough for the given difficulty. Excelent job!

5 3 1

python run_game.py
Loading level
Error occurred loading Wilhelm.ogg from data/sounds/Wilhelm.ogg

5 5 3

Great graphics on this game! The physics were pretty awesome, very N+ style, and the original concept is awesome :D I liked the grappling hook, the animations were fluid, and the level design was done well. The wall jumping was a liiiiiittle funky on the keyboard, but did not ruin the game in any way shape or form. Great job!

3 5 4

excellent production guys!

3 5 3

really nice snd smooth. i just dont like plataformers.

3 4 3

I really wanted to like this, but the controls were far too unforgiving, and the gameplay slightly repetitive (especially when you have to keep repeating the same jump until you get it right). Kind of annoying music too.

4 4 1

nice platformer with nice gfx and well implemented.

5 5 5

I loved this game. I loved the side scrolling action. I loved the robot and ninja combonation, it was awesome. And the background how it is 5 or sow layers of scrolling images. Thanks for the fun time i got from this game.

4 4 3

It is very good

4 4 3

nice platformer.. kinda reminded me of mario - baddies :)...
the animation is really smooth.. the wall jumps and hanging from the edges of the platforms was a nice touch.

5 5 4

Very nice and fun to play. I definitely would love to see more of this!

5 5 3

Excellent game! Best in show. I presume you guys have seen N, at http://www.thewayoftheninja.org/, right? If not, you should go play that for the next while. :)

1 1 1 yes

Problems with the library.

2 4 3

Smoothly executed, but I'm not coordinated enough to reliably carry out multiple wall jumps!
<p>
Got stuck shortly into the second level when I couldn't find a way of getting a grip on anything with the grappling hook.

4 5 3

Great little game! Very well-made and extremely challenging.

4 4 3

Good look and good sound. Well done.

3 4 2

Hard - managed to win it eventually. It takes a while to get the hang of.

5 5 5

I just played through the whole game, and I must say that I'm *extremely* impressed. I love the little things that you put in (ledge-hangs, wall-jumps, momentum, ninja rope, jet boost, etc) -- it all came together in an extremely intuitive and wonderful package. The level design was fantastic -- I loved the hints that you put in place, that *really* helped, but it didn't make it too easy. The shortcuts were a blast to find, and I loved how they weren't labeled, and it was fun to explore. The save points were intuitive, and I really liked having infinite tries. I don't think I would have been able to beat the game had I not been allowed to try as many times as I wanted -- I wound up having to climb my way along the top of the level, as I wasn't able to do the route that was suggested by the level hints. I could grab onto the first half-way block with my rope, but I couldn't get to the second from down there -- I'm not sure what I was missing.<br><br>
I loved the premise -- the idea of the ultra-small robots was hilarious, and the zooming effect between levels was golden. Well done! Full marks! :)

4 4 3

very nice

1 5 4

one week? sure?

5 5 5

Wow.... Just wow. Incredible attention to detail! I really liked all the shortcuts that let
you skip the "training areas". I think this game is perfect the way it is, with no enemies.

5 4 4

Fantastic jumping/movement mechanics. Inspirational. When I make a sidescroller, I want the movement to feel this good.

2 4 2 yes

Had to modify the game to get it running (filename casing). Nice graphics and animations, although it is easy to get stuck in some of the jumping puzzles

5 4 4

Very nice game. I detect some worms influence. Cool transition between levels. I found the camera springy-ness a bit annoying at first.

5 5 3

I like it

3 5 3

Amazing animation, and great jump/move dynamics. Got pretty stuck with the grappling hook, was a little hard to use, and one part I had to cheat to get through.

2 4 1

nice graphics

2 4 1

Nice graphics and animation! But the music is not good!!!

4 3 4

Nice game - but the controls were a bit clunky at times - especially with the grappling hook...

5 4 4

This game is fantastic!

5 5 2

Exceptional.

3 5 2

The running and jumping controls here feel really slick and responsive---congratulations, I know that isn't easy! unfortunately I found using the grappling hook really frustrating so I had to give up shortly after the start of the second level

5 5 2

This is perfect.<br><br>I...<br><br>...I think I love you.

5 5 5

Loved it. I spent 30 minutes on it, and then got a little frustrated on level 3, and turned it off. I was very disappointed that it didn't have a save feature, but otherwise it was awesome! 5/5!

1 3 3 yes

Entry screen looks nice but ...

Loading level
Error occurred loading Wilhelm.ogg from data/sounds/Wilhelm.ogg

Craaaaash!

4 4 3

Very neat game, beautiful character animation. I would like some "cooler" sounding music, though.

4 5 3

Cool gfx and level change effect, pretty good physics. BUT TOO FRUSTRATING! Just about broke
my keyboard. For less frustration, please place more checkpoints, and don't let me save an old
checkpoint (causing me to lose my progress). Also, where's the save save? This games long
enough that I don't want to have to beat it in one sitting.

4 5 4

Wow. This is really incredible. It is so perfectly tuned to be possible but so incredibly hard at the same time, I really think you guys must have made games with these play mechanics before - in fact, in terms of the theme, it felt like robotness was tacked on to an existing ninja game until the boost arrived. For a kick-you-in-the-pants-and-slap-your-mother super hard platformer with innovative play mechanics this is really perfection. I like a real challenge in games, and the checkpointing system is great, although I must say my head exploded after getting pretty far into level 3 (jump left, boost over spikes, then catch my swing as I fall, only to take another swing leap of faith!?) so I do think you took the difficulty a bit too far. I really love that you provide multiple paths through each level, and do them in a way that it is always clear which is the hard path and which is easy - it adds dynamic user-selectable difficulty in a brilliant way. Really top notch level design.