PyWeek - Codys Game - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 2 | There really wasn't much to this one. |
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3 | 2 | 2 | Whoah, where did the levels go? :) |
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3 | 2 | 2 | Not a bad concept, although I'm not a fan of the art style. |
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1 | 2 | 2 | Not much to say. The last 3 levels were pretty boring... Nice response with the jet pack though |
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2 | 2 | 2 | - |
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2 | 2 | 2 | Like the bizarreness and random airships are always good. |
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3 | 2 | 2 | Interesting code structure. Maybe splitting level-specific code out into separate functions (or classes) would be a good idea. |
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2 | 3 | 3 | Moderately fun, but repetitive. It did get boring to play the same level a bunch of times, but the rest of the levels were interesting because of the enemies. Sometimes the physics glitched out, mostly when I was landing on a box, but not very often and it didn't lower my opinion of the game. The music was excellent and it was nice that each area had different music. Also the backgrounds were good, if not so excellent as the music. |
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1 | 1 | 2 | I'm sorry, but this is probably the most boring game I've ever played. It's way too slow: I set the wait time to 0.0 and it was still crawling. The controls are buggy: if you hold left and up and then release left, you'll stop jetpacking even though you're holding up. The repeating levels are a huge negative. There's no challenge at all. Please keep at it! I think if you just made it faster and harder (red balls bouncing around instead of just hanging there) it would have been all right. |
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3 | 2 | 3 | This was strangely fun. I like adventures, and the hand drawn art. And having a jetpack, how cool is that? I guess the combination of all those, plus I get the girl, all add up. The controls were buggy, like you mentioned in your diary, but I learned how to get the most out of them. I almost dove into the portal! But at the last moment I noticed the princess and hooked up. :) I hope you plan to continue development. |
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3 | 2 | 3 | Ok, this is not the prettiest game ever, but it works AND there's a kind of intro and outro scene. Not bad, really. :-) |
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2 | 2 | 2 | Red balls flicker as they move sometimes. |
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2 | 3 | 3 | Simple game. You could add music for some enthusiasm. Lacking fun aspects and a good story line. |
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2 | 2 | 2 | A reasonable start. Game play might have been improved by refactoring the code a bit to improve performance. |
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3 | 4 | 3 | simple and good game |
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3 | 2 | 1 | This game is like a bad trip. |
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1 | 1 | 1 | You need better GFX, better animation routine, more gravity routine and new music. Reduce hero size to improve movements. |
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1 | 2 | 1 | There weren't even 9 levels! |
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2 | 1 | 1 | i would like to have an "INSANITY" rating made-me-lol |
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1 | 1 | 1 |
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4 | 1 | 3 | Kind of fun, but very unfinished. |
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1 | 1 | 1 | Well done for finishing! I got to the end! The princess is saved! |
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1 | 2 | 1 | ..Boring |
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2 | 2 | 2 | The game is too easy! Increasing the gravity a little could help - currently, all I have to do is flying to the top of the screen and go ahead :) |
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1 | 1 | 1 | Hey Cody - fun to see you participating in PyWeek! I gave you bad ratings but don't despair - I think it's awesome that you're only 14 and already programming at this level. And that you actually made it to the end and have a submission. I beat all the levels :) |