PyWeek - Here comes m0dem... chaos - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

Pyglet trouble for me loading images. Tried for a while but couldn't get it to work. Sorry!
Looking forward to seeing your game next time. :)

2 2 3

Nice game. Cool idea of shooting guided shots. Controls make it a bit harder than expected,
particularly the horizontal acceleration. Feels a bit like those ice levels in platformers.
This is not bad the way it is, but I can imagine that this would be quite fun with tighter controls
and challenges where you need to skillfully guide those shots. Of course, you'd need more than
24 hours for that, but this looks like an idea that would be really nice if developed some more.

1 1 1 yes

ImportError: No module named cocos

3 3 4

Nice. Loved the MGS1 Nikita style of shooting down the enemies! Acceleration of the character
should have a maximum I think. Far too often I jumped outside the screen!

3 2 4

no sound pretty hard levels

1 1 1 yes

Starting game on Linux crashed with GdkPixbuf-CRITICAL errors.

3 3 4

I liked the aimable projectiles.

2 2 3

Platformer with steerable bullets, have to kill all enemies before transitioning to next
level. Reasonably simple concept, kinda fun. It was pretty hard to play … did manage to finish
first level after quite a few attempts

3 3 2

Nice but short game. The controls and collision detection definitely felt a bit wonky. Some
sound effects and music would also have been really nice.

3 4 3

Very nicely done. The screen animations were really nice and looked very professional. The
platform mechanics were well implemented although they did feel a bit floaty and skiddy if you
see what I mean. The idea of firing the bits at the enemies was quite nice. It wasn't very obvious
how to complete a level but still fun to move around and kill things!

2 2 3

There shouldn't be a penalty for missing the player's attack. It makes the game more
frustrating than it should have been. Also, some of the enemies move behind the platforms,
which is rather annoying. For next time, you should put in some sounds and music :)

2 3 4

I like the idea of this game, a platform shooter where you get to steer your bullets, but the
controls/feedback is sorely lacking in execution. It appears I can accelerate infinitely
sideways? I couldn't figure out how to make even the first jump without falling off.