Lazers
We are making a game..
but we have no idea what its about \o/
Our team-
but we have no idea what its about \o/
Our team-
- Kevin - programming
- Mocker - programming
- Astorite - pretty arts
- Homeworld - pretty arts
Awards
Files
File | Uploader | Date |
---|---|---|
bizniezrun.gif
animated gif of running sprite |
Mocker | 2007/09/05 08:26 |
titleish_sm.jpg
splash screen |
Mocker | 2007/09/04 22:33 |
Diary Entries
Basic idea woo
Its bizness timeee!
We have an idea, we have the beginning sprite for the main character.
It will be a 2d platformer, involving robots, lazers(probably)
and incredible gymnastic feats. And probably some other stuff too!
Coming soon to a PyWeek site near you.
We have an idea, we have the beginning sprite for the main character.
It will be a 2d platformer, involving robots, lazers(probably)
and incredible gymnastic feats. And probably some other stuff too!
Coming soon to a PyWeek site near you.
xml
I had to work most of the time since the competition started but the next few days are dedicated for pure pyweek
Added some selectable options on the title screen, including a function to scan any available level files and let you choose one
Wrote most of the class to load a level xml file and parse it
Still using a hardcoded test level, need to switch it to the new xml format to test it out
Next
-----
Render the loaded xml level
Add collision code for loaded objects and platforms
Create a level editor for the xml files
then can start adding enemies, objects and possibly objectives
bleh bleh
starting to feel major burnout on this.
My teammates have been busy all week for the most part so this has definitely been slower than I wanted
Anyways, finally got the map editor "almost" completely working.
Left to add to it is:
Once I get the ability to easily create large levels I can make a big one for testing
After that can work on fun stuff like.. enemies and objectives
Here is a youtube video with the basic sample level and level editor
http://youtube.com/watch?v=Qmegpwp8MIk
My teammates have been busy all week for the most part so this has definitely been slower than I wanted
Anyways, finally got the map editor "almost" completely working.
Left to add to it is:
- Modify background image
- Change height/width/playable height (the point at which the characters falls to his doom)
- Foreground possibly
- Exporting to an xml file.. a bit important lol. But it should be easy since the data is organized to be loaded from an xml file easily
Once I get the ability to easily create large levels I can make a big one for testing
After that can work on fun stuff like.. enemies and objectives
Here is a youtube video with the basic sample level and level editor
http://youtube.com/watch?v=Qmegpwp8MIk