Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
2 |
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Not too bad for what it is, but yeah not the most groundbreaking gameplay in the world. It might just be my computer, but it's really slow paced. I'm playing other games while waiting for a level to complete. |
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This was good fun. I really like it. It was very easy, though. After a few waves I was able to afford putting a tower in every open square. After killing about 350 the mobs were able to get to the middle of the path. I'm letting it run. We'll see how far it gets. :)
A welcome addition would would be to allow replacement of a tower.
Thanks for making this game. |
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The zeroes are faster than the ones because they are a bit lighter! Get it? Sorry, bad joke. :)
Played it for a while, put a bunch of towers, and I became immortal. It's a nice TD and I had some fun, but it's a bit simplistic. I see that it's your first Pyweek submission, so congratulations! Keep them coming. :) |
2 |
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The worst tower defense I've played. Also the vertical resolution of the game is higher than of my screen, so I can only see a part of the controls. (It was enough to play though, no worries.) |
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Worked fine as a standard but simple TD game. The theme tie-in was weak, though (I really didn't see anything beyond a standard TD game), and with only two towers and two types of enemies, it didn't last long. |
2 |
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Some more variety in enemies and weapons would've been cool. |
4 |
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Checking out the code, it looks like it doesn't end, but there is a variable difficulty, which is good :) Seems pretty similar to another entry from a previous pyweek. I think your engine could be a little more efficient, when there are many bullets/enemies on the screen it lags pretty bad on my computer (admittedly it has poor specs, but still, this is just a 2d TD game). also some nitpicky stuff like, if a bullet that's headed towards an enemy goes through a different enemy than the original target it should probably hurt that enemy instead. Instead of homing bullets, have the turrets lead their targets so that the bullet hits without needing a trajectory adjustment. Sorry I have so much to say but I played it for more than an hour http://i.imgur.com/W2B1Nf4.png |
3 |
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playble game, could get harder faster |
3 |
3 |
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The game looks good, the strategy aspect could be enhanced. |
3 |
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Pretty standard, but generally well implemented tower defense experience. Not sure I figured out what the “triple” was. One possible implementation note was that towers didn’t seem to prioritise targets that had advanced the furthest .. not sure if this is intentional or not. |
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A nicely implemented tower defence. Well balanced and quite challenging. The path was well designed to create good tactical options for the different tower types. With some good graphics on top this could be a really great game! Good job. |
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Really basic tower defense game. It feels unfinished to me; there seems to be only two types of towers and no upgrade system that games of this genre typically have. Also, there's no challenge after the first wave or two and I got bored quickly. |
3 |
3 |
1 |
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Not an original concept but the game is fun to play. |
3 |
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The game doesn't really fit on my screen, I can't tell when the nanobots are going to come, and it doesn't show prices for anything. It works for a week long project, but should probably be worked on more. |