PyWeek - CampDivisible - feedback

Fun Prod Inno Disq N/W Comments
2 2 3

Sorry, I couldn't work out how to play... all I could do was move the man around and bump into enemies

2 2 3

could have been fun, better instructions! some sound and graphic bugs.

3 4 3

An interesting game. One thing, I feel like when you start the game it's a little hard to focus on the player character immediately.

4 3 4

This is a great idea. :) The game needs instructions (actually, I noticed just now the tutorial.png at the site... it should be in-game), and I wish I didn't have to look at the corner of the screen every time to see what bugs I can kill (even something as simple as putting two colored dots near the character would have worked). But it's a simple, yet effective idea I haven't seen before, and the game is well executed, too. It was short and simple, but I liked this game. Shows that there are still simple and fun ideas out there. I encourage you to expand this game in a puzzle-y way. Nice work. :)

2 3 3

nice to see a puzzle game. To bad you have to wait a long time for the right bug to come along :-/

3 3 3

very slow but still fun

3 3 4

maps with more conected areas can be more funy; currently too much time waiting for untouchable bugs to move.

2 4 3

Got a few of these:

python: pcm_pulse.c:360: pulse_write: Assertion `pcm->stream' failed.
^[[C^[[CAborted

Otherwise, fun concept, but needs more balance work.

2 3 3

the game made sense once i found the tutorial pic (shouldn't instructions be in the readme?) it just wasn't that much fun because it mostly ended up being about waiting for the right colored bug to spawn.

2 2 3

Nice mechaninc, but game seems to derail with time - bugs stop walking and you stop killing them.

3 2 4

Love the post - the game I tried a few time but 3 times it never gave me the right colour bug to leave and once it did but then i got stuck again when i died - none of the correct colour bug spawned.

Sweet idea though - please keep working on it, a better hud and some more design into the level (less random or better choices) and it will be a cool puzzle game.

2 3 3

Interesting idea, but it's too hard to remember which colours kill which other colours.

3 2 4

It's quite nice but I would have liked some more instructions. At first, I didn't see the 2 bugs in the lower right corner of the screen. And then I didn't know what they showed. Could I eat these bugs or be killed by them? Or is one for eating and one for getting killed? Experimenting to get the right color is fun, but finding out how the game works is not. Anyway, it's a nice game. ;)

3 2 3

The random level generation is good, even if it somewhat randomised the difficulty.

1 1 2

1 1 1 yes

didn't work and no readme,ran the game with pesticide.py,run_game.py and setup.py

4 3 4

Surprisingly fun. A few more well thought-out mazes would make it a great game.

3 2 3

short, kinda fun

4 3 5

Great game, i liked the idea...
its fun :D

3 3 4

nice idea, but it was a bit short

3 2 4

I liked the gfx, but the readme was pathetic, and it wasn't clear what I was supposed to do until after I died a few times :S
But on the whole, was quite challenging, and a very innovative idea :)

3 2 3

Kinda fun. This could do better with some level progression and some soundtrack, however.

2 2 2

The basic idea is there and it works but does not entertain much.

1 2 1

2 2 4

Great idea, a bit unbalanced. Graphics were a bit bland and uninteresting.

3 3 3

a

1 2 3

Could have been a fun game but there are no instructions on what is the purpose/goal of the game and what are the controls. - You're readme is rather lacking on this important part of information.