PyWeek - Bungus - feedback

Fun 2 Prod 4 Inno 3

DR0ID

fire killed me too fast, also it was not clear to me what the blue arrows mean.

Fun 3 Prod 3 Inno 2

yarolig

I tried to play this game. Did not find anything.

Fun 2 Prod 3 Inno 3

s10te

-

Fun 5 Prod 4 Inno 4

VV0JCIECH

I had a great time avoiding the lava. With checkpoints this game would be perfect.

Fun 4 Prod 4 Inno 3

mit-mit

This was pretty cool, and I like how it was all software rendered, very impressive! It reminds me a lot of old games like Wolfenstein 3D: you could have spiced things up a bit with some bad guys/shooting perhaps, but was good as is. The fire wall of death was terrifying :) took me quite a few attempts to get past that first level.

Fun 3 Prod 3 Inno 4

pluttodk

A really funny concept. I get flashback to the old nintendo games, or some old doom!

I like the idea. I can partially see how it fits with cast away, but maybe a slightly more detailed description of how "we" stranded on the island.

Movement speed seemed of on my computer. So I assume that I simply were bary allen that was crash landed on this planet.

Overall a very fun game! Great job!

Fun 3 Prod 2 Inno 3

encukou

To me, it looked confusing. But to be honest, I was never comfortable Doom-style "3D" mazes.

I had to rename many of the files for the game to load them.

Did not work

Xyolidge

Once at the beggining of the game, it reloads it indefinitely, making it unplayable.

That's a shame, since the introduction was very well executed.

Fun 3 Prod 4 Inno 3

Taganov

Great exercise in engine building.

Fun 1 Prod 2 Inno 1

thetrav

I found an up arrow and the game crashed when I ran into it...

The cut scene took a long time and I almost quit as I thought it was broken.
surprised at the ray casting implementation, that sounds like it would have been quite a lot of effort

Did not work

fireclaw

When starting run_game.py it fails with:

Traceback (most recent call last):
File "run_game.py", line 135, in <module>
dispmenu()
File "run_game.py", line 70, in dispmenu
background = pygame.image.load("assets/textures/menu.png").convert()
pygame.error: Couldn't open assets/textures/menu.png

Fun 3 Prod 4 Inno 4

_rasKa

-I had to change the pygame.image.load("assets/menu.png") to ..."assets/Menu.png") for the game to work, maybe its an error on my system

Making a 3d game in pygame ain't that simple and you have done a really good job on it
How to improve your game:
-Make it so the camera is a bit zoomed out, or has like a higher Field of View, so if you run into a wall you can still see something but the wall

Thanks for submitting the game.
Cheers Lars

Fun 3 Prod 3 Inno 4

ssjCoder_yt

I was impressed by how you implemented raycasting in python. I enjoyed playing it.