PyWeek - Bungus - feedback
DR0ID
VV0JCIECH
I had a great time avoiding the lava. With checkpoints this game would be perfect.
mit-mit
This was pretty cool, and I like how it was all software rendered, very impressive! It reminds me a lot of old games like Wolfenstein 3D: you could have spiced things up a bit with some bad guys/shooting perhaps, but was good as is. The fire wall of death was terrifying :) took me quite a few attempts to get past that first level.
pluttodk
A really funny concept. I get flashback to the old nintendo games, or some old doom!
I like the idea. I can partially see how it fits with cast away, but maybe a slightly more detailed description of how "we" stranded on the island.
Movement speed seemed of on my computer. So I assume that I simply were bary allen that was crash landed on this planet.
Overall a very fun game! Great job!
encukou
To me, it looked confusing. But to be honest, I was never comfortable Doom-style "3D" mazes.
I had to rename many of the files for the game to load them.
Xyolidge
Once at the beggining of the game, it reloads it indefinitely, making it unplayable.
That's a shame, since the introduction was very well executed.
thetrav
I found an up arrow and the game crashed when I ran into it...
The cut scene took a long time and I almost quit as I thought it was broken.
surprised at the ray casting implementation, that sounds like it would have been quite a lot of effort
fireclaw
When starting run_game.py it fails with:
Traceback (most recent call last):
File "run_game.py", line 135, in <module>
dispmenu()
File "run_game.py", line 70, in dispmenu
background = pygame.image.load("assets/textures/menu.png").convert()
pygame.error: Couldn't open assets/textures/menu.png
_rasKa
-I had to change the pygame.image.load("assets/menu.png") to ..."assets/Menu.png") for the game to work, maybe its an error on my system
Making a 3d game in pygame ain't that simple and you have done a really good job on it
How to improve your game:
-Make it so the camera is a bit zoomed out, or has like a higher Field of View, so if you run into a wall you can still see something but the wall
Thanks for submitting the game.
Cheers Lars
ssjCoder_yt
I was impressed by how you implemented raycasting in python. I enjoyed playing it.
fire killed me too fast, also it was not clear to me what the blue arrows mean.