PyWeek - Vapoursoft Games - feedback

Fun Prod Inno Disq N/W Comments
5 4 4

Good Job!

3 4 3

Interesting concept and fun. The levels (at least up to level 2) felt a bit plain, though - maybe it needed more things to avoid (I mean, it felt like I was simply following a path). Also, I think the circled pattern and the grid don't look very well (not sure if they were intentional). The graphics are good, especially the main menu. Anyway, it was fun. Nice work.

3 4 3

Great game,
besides the lack of background music it feels really complete and it was fun to play. It is a little bit frustrating that after dying i have to start with level 1 and not the level where i died. This kept me from finishing the game. Great job with the game design and the graphics, all done very well!

3 3 4

In some ways this game seems really polished and well thought out. But you really need more save points! Especially since it kept segfaulting on me and I kept getting stuck in the walls! If it was a little more stable and it didn't send you all the way back to the beginning every time you died, I could rate it much higher!

3 3 3

Cute blob.

4 4 4

Pretty fun! Cute graphics, I wish there was more stuff to do.

3 3 2

it was segfaulting every 10 seconds, hard to play anything

4 3 4

While I've seen gravity changing platforming in games before (for example Super Mario Galaxy), it's always with a character that can jump. Without the ability to jump finding the right way becomes more of a puzzle. The production is simple but functional. The level design could possibly make even better use of the core mechanic but it's already pretty good.

3 4 2

1 4 1 yes

With 3D accelleration turned OFF:

I can't seem to control the blob: when the game starts, the camera starts to pan to the left. But the blob doesn't react to user input at all. As soon as the blob reaches the right end of the screen, it jumps, hits the spikes and dies.

With 3D accelleration turned ON:

Python crashes with a Segmentation fault. Sometimes in the main menu, sometimes right after the instruction screen.

4 4 4

Fun, cool idea with the hanging and all, rather cool graphics.

4 5 5

Loved the art work, Love the game idea.. really nice..

3 4 3

Great menu system. Music got old very quickly and the game also felt very repetitive. I got to level 3! Next time can you put some jelly crystals to collect or something :) .

3 3 3

The idea is rather nice. However, the bugs and glitches are a bit irritating.

1 1 1 yes

Freezes on the controls page. MacOSX 10.4, PPC G4, Radeon 9000 Pro.

4 4 4

Nice work. This is easily the best game out of the three I've tried so far. :-)

On the downside, gameplay was a little shallow and became repetitive after a while.

1 1 1 yes

Exception: ERROR: GPU doesn't support Frame Buffers Objects. Can't continue.

It seems i have to buy a superduper 3d card to play this joke.

2 3 3

"erased" "negated" "deleted" and "abolished" do not rhyme!

4 2 4

Very fun game whilst it worked. However got random errors that crashed me out of the game, and there was an ALSA problem with the sound, see Traceback

ALSA lib pcm_pulse.c:724:(pulse_prepare) PulseAudio: Unable to create stream: Too large

Traceback (most recent call last):
File "run_game.py", line 8, in <module>
main.main()
File "/home/ciaran/Torrents/PyWeek-10-finals/Blob-Job/blobjob-0.1/gamelib/main.py", line 35, in main
director.run( s )
File "libs/cocos/director.py", line 411, in run
event_loop.run()
File "libs/pyglet/app/xlib.py", line 93, in run
sleep_time = self.idle()
File "libs/pyglet/app/__init__.py", line 187, in idle
dt = clock.tick(True)
File "libs/pyglet/clock.py", line 700, in tick
return _default.tick(poll)
File "libs/pyglet/clock.py", line 295, in tick
item.func(delta_t, *item.args, **item.kwargs)
File "/home/ciaran/Torrents/PyWeek-10-finals/Blob-Job/blobjob-0.1/gamelib/wobble.py", line 256, in step
self.jump_down()
File "/home/ciaran/Torrents/PyWeek-10-finals/Blob-Job/blobjob-0.1/gamelib/wobble.py", line 294, in jump_down
sounds.play("sfx/jump.ogg")
File "/home/ciaran/Torrents/PyWeek-10-finals/Blob-Job/blobjob-0.1/gamelib/sounds.py", line 77, in play
a.play()
File "libs/pyglet/media/__init__.py", line 396, in play
player.queue(self)
File "libs/pyglet/media/__init__.py", line 797, in queue
self._begin_source()
File "libs/pyglet/media/__init__.py", line 893, in _begin_source
self._fill_audio()
File "libs/pyglet/media/__init__.py", line 724, in _fill_audio
self._audio.write(audio_data)
File "libs/pyglet/media/drivers/alsa/__init__.py", line 155, in write
raise ALSAException(asound.snd_strerror(samples_out))
pyglet.media.drivers.alsa.ALSAException: File descriptor in bad state

3 4 3

Very nice visuals. Well done, esp. since you started so late.

3 3 4

Very good game, sadly I was not able to move at the beginning of level 3, instantly killing me >.<