PyWeek - Team BeeTLes - feedback

Fun 1 Prod 1 Inno 2

Lemonadehead

The premise is really neat. Wish the game content was there

Fun 2 Prod 2 Inno 3

yarolig

Some parts of game works but looks unfinished. I "escaped" the building but nothing happened.

Fun 2 Prod 4 Inno 3

DR0ID

Congratulations to have built something in a week!

Yeah, it looks rather incomplete. I got out of the building into the darkness... and nothing happened. Could have been a cool game though.

Please provide a simple way to install and run it without poetry!

PS: I run out of time too but got the shadows working instead. Next time it will be different.

Fun 2 Prod 3 Inno 3

RicBin

It looks cool, but it is unfinish.

Fun 2 Prod 2 Inno 3

Cosmologicon

Thanks for sharing the screenshot and talking more about what you were planning. Sounds ambitious to be sure. Despite being incomplete I still found it interesting walking around the map. The map and enemy placement seem like they would make for a good challenge, especially in the dark.

Fun 1 Prod 2 Inno 3

siddhartha13

I liked the concept idea but the execution was pretty lacking, unfortunately. A lot of the assets seemed to not fit, and there wasn't really a game to be had - just some mechanics that got implemented, but no way to win the game or go anywhere.

Fun 2 Prod 3 Inno 2

Lanecrest

Game may have many features missing by the authors own admission but it still looks good!

Fun 1 Prod 2 Inno 1

ncrohawk

pretty much everything included in the game was irrelevant to the goal (getting to the exit) such as the props, picking up the knife, enemies, and even the player model itself (why does it have a gun?) other than that, the movement was passable, but getting through doorways was unecessarily difficult considering the player hitbox changes with where the character is looking. the enemies not dealing any damage is understandable since there is only one week to code mechanics, but overall it did not make for a great experience.