PyWeek - Avidus: Those Left Behind - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 3 | 4 | I liked the idea of the goo. Two things for next time: 1) Say in your readme.txt how to actually |
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1 | 1 | 1 | yes | Playing area turns black as soon as I start to move. |
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4 | 3 | 5 | I really liked the idea and the ambience |
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1 | 1 | 1 | yes | Got a traceback, sorry. If I have time I'll try again.... File "avidus_0.70 |
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3 | 2 | 4 | Interesting puzzle game, but not variable enough to be worth 1000 levels. Graphics didn't really have a coherent feel, which hurts the production score. Collision detection often felt a bit off, and I found myself needing Ghost mode more often than |
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3 | 4 | 4 | nice graphic but not so funny, sorry! |
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4 | 3 | 5 | Awesome idea -very elegant. Combined with the theme everything seems to click nicely. This is |
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3 | 4 | 3 | obstacles where really a pain (why do I not advance!? oh I'm stuck again!) |
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3 | 3 | 3 | Quite a fun game. The goo is maybe a little too deadly, but I think I can forgive it since it looks |
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1 | 1 | 1 | yes | Looked interesting but it crashed a few seconds in |
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4 | 2 | 3 | Surprisingly fun because of how oppressive the goo is, but the collision detection is dodgy |
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2 | 4 | 3 | This is very very very hard, I would say too hard. |
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2 | 3 | 3 | First of all I loved the music, very good use of CC licensed content! Good use of the theme. It has |